| Scripps |
Hey boards, thanks in advance for the opinions/help:
I'm trying to help a newish player build a switch-hitter ranger, as you might have realized form the thread title.
Here's what I've come up with:
Lv. 1 (Skirmisher 1): Power Attack
Lv. 2 (Skirmisher 2): Rapid Shot
Lv. 3 (Skirmisher 3): Endurance, Quick Draw
Lv. 4 (Skulking Slayer 1): Pass for Human
Lv. 5 (Skulking Slayer 2): Cleave, Surprise Follow-Through
Lv. 6 (Skirmisher 4): Hunter's Bond (Wolf)
Lv. 7 (Skirmisher 5): Deadly Aim, Tangling Strike
Lv. 8 (Barbarian 1): Fast movement, Rage
Lv. 9 (Barbarian 2): Great Cleave, No Escape, Uncanny Dodge,
Lv. 10 (Skirmisher 6): Manyshot
Lv. 11 (Skulking Slayer 3): Bold Strike, Vital Strike
Lv. 12 (Skirmisher 7): Upending Strike
From there it goes back to ranger and stays there, although more I don't see where more levels of rogue or barbarian would really hurt. I usually build casters or else, tricky secondary strikers like rogues, so I feel a little out of my element.
Would probably pick up the Step-Up feats next, maybe? I'm not really sure. Mostly I just wanted the character to help teach the player combat, growing increasingly complex but not difficult to play, and I also wanted to eliminate any "dead levels" so he'll have something to look forward to every level -- although Paizo has done a good job of that anyway.
I'm looking for help with where to take it from here, but very, very much also welcome critiques of what I've got -- don't pull punches, I can take it!
Any advice?
Krodjin
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I'm hesitant to offer my advice without first understanding what is crucial to the player/character...
Why Half-Orc over Human or Half-elf? Human has the advantage of a bonus feat which always helps. Half-Elf provides favoured class bonus (hit points) for two classes...
Why give up spellcasting?
Why not go straight Ranger?
As you can probably infer my advice would completely alter the concept of the build - understanding what it is you or your friend are looking for may completely change my assessment/opinion.
If you truly want to teach the player combat and still have him be able to contribute out of combat I think going straight Ranger may be your easiest & best bet.