Magic quiver too good? Not good enough? Just right?


Homebrew and House Rules


The ranger in my group is considering getting a magic item commissioned by a friendly wizard that they saved on a recent adventure. He has two ideas, and isn't sure which way to go.

First idea was a "Never Empty Quiver" based on the Abundant Ammunition spell. This would allow him to have 1 quiver with 20 arrows in it that would never run out (once he shoots an arrow, it appears back in the quiver at the start of his next turn).

SPL (1) X CL (1) X 2000 (continuous effect) X 2 (1 minute per level spell) X 2 (slotless item) = 8000 gold.

Second idea was for a "Quiver of Giants" based on the Gravity Bow spell. This would allow any arrow taken out of the quiver to be considered one size category larger for damage purposes (2d6 damage instead of 1d8).

SPL (1) X CL (1) X 2000 (continuous effect) X 2 (1 minute per level spell) X 2 (slotless item) = 8000 gold.

He hasn't brought it up yet (he doesn't have enough money anyway), but it would be possible to have 1 quiver do both jobs (never ending giant quiver so to speak) for 20k wouldn't it?

8000 for the first ability and 12000 for the second (multiple abilities are 1.5 times more expensive to add).

So the main question is whether or not an Endless quiver for 8k, a Giant quiver for 8k or an Endless Giant quiver for 20k are too good, not good enough, or just right for the price. Formula wise they are right as far as I can tell, but those formulas are just guidelines. Out of the two individual quivers is either one "better" than the other given that they are the same price? If yes, that would lead me to believe that either the better one should be more expensive, or the other should be cheaper.

Thoughts?


Personally I would just make gloves of gravity bow. That is what one player did in our game. By putting it in a slot you lower the cost by half and with the bracers of the falcon (i think that is what they are called sorry do not have my book with me atm the ones that give +1 to hit, +3 perception and improved crit feat for 4000gp) from ultimate magic you get some nice archery buffs from 2 items.


It depends on your judgement. Rulewise its possible and the math looks ok.
Consider, especially the "Quiver of Giants" could turn already strong archery into a real machine gun with heavy damage.
Just think as a GM if that´s a game breaker in your game or not.

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