Magic Items & Sundering


Rules Questions


Okay so after realizing I was running magical items and damaging them by the old 3.5 rules(enchanment bonus rules) I went back and re-read the PF rules on destroying items and initially though there was no bonus to magical items, given what the magical item section said on the subject, till I came upon the grave knight's description of his armor and how it was much more troublesome to destroy. So then I went back and looked at things again only to finally find that magic items add hardness and HP under this section in the additional rules.

However I would like to ask a few questions:

1. Namely, does a weapons effective enhancement add or just the actual ehancement? For example, if I have a +10 Katana, do I had 20 Hardness for the full rating of enhancement or do I only add +10 hardness since it's only got +5 "real" enhancenet?

2. Also, it says only armor, shields, and swords gain hardness and hp from enhancement. So, would say AoMF as a wonderous item not gain such a bonus?

Thanks in advance.


The rules only have rules for weapons and armor gaining hardness and hit points.

You only account for the actual enhancement for weapons and armor.


1: they gain the hp and hardness only from the enhancement bonus, a flaming sword COSTS the same, but it is not a +2.

2: The book does not say only armor swords and shields. It also says hafted weapons, and projectile weapons. If you look in the CRB it also says that magic items are damaged in the same way as non magic items of the same type. magic weapons and armor are super naturally hard/sharp/strong so they get that enhancement bonus. A wonderous item does not gain that bonus. Look in the CRB under damaging magic items and it will explain it better.


Ubercroz wrote:

1: they gain the hp and hardness only from the enhancement bonus, a flaming sword COSTS the same, but it is not a +2.

Fair enough, I figured but wanted to be sure.

Quote:
2: The book does not say only armor swords and shields. It also says hafted weapons, and projectile weapons. If you look in the CRB it also says that magic items are damaged in the same way as non magic items of the same type. magic weapons and armor are super naturally hard/sharp/strong so they get that enhancement bonus. A wonderous item does not gain that bonus. Look in the CRB under damaging magic items and it will explain it better.

Yes, I mispoke when I said swords, clearly all magic weapons would get the bonus from what I was read. I just wanted to confirm that no other items besides those would work.

And I saw that bit in the CRB, under damaging magical items, which is what initially lead me to believe that magic items in PF didn't get any bonus hence why I wanted to double check. Seems like a bit mistake not to include the part on enhancement bonus in that section. Also doubly sucks for a AoMF for a monk if it doesn't extend.

So one last question, since one of my players is wielding an artifact how does damage actually affect it? Clearly it has a specific catch and can't be destroyed, but does it still take damage, can become broken and have hardness appropriate to it's enhancment? Or is it simply immune to damage under gm fiat like artifacts in 3rd edition?


Actually I have one more question.

In that same section of text I see that in the Common Armor, Weapon, and Shield Hardness and Hit Points table, only armor is listed as varying in hardness dependant upon material.

Does that mean that weapons' hardness don't change regardless of what they are made off? SO, for example an adamantine Greatsword can be utterly destroyed by a steel Knife? Cause that makes no sense to me.


Darth Grall:

CRB p154 Special Materials section: Adamantine wrote:
Weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.

IE: A Steel Greatsword normally has a hardness of 10 and 10hitpoints. An Adamantine Greatsword has a hardness of 20 and 13hitpoints. (10*1.333 = 13.333 rounded down = 13).

- Gauss


Gauss wrote:

Darth Grall:

CRB p154 Special Materials section: Adamantine wrote:
Weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.

IE: A Steel Greatsword normally has a hardness of 10 and 10hitpoints. An Adamantine Greatsword has a hardness of 20 and 13hitpoints. (10*1.333 = 13.333 rounded down = 13).

- Gauss

Okay, I knew the increased health part but I'm glad it actually changes the hardness of the weapon too.

Still its really confusing that they didn't put that it varies in the table too :/


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Darth Grall:

The Pathfinder Rulebook has rules located everywhere. To find out how to craft items you actually have to look in several locations.

This is probably a result of how PF came to be (ie: putting it together from the various rules in 3.5). I expect that whenever PF 2.0 comes out (5+years from now) the rules will be more clearly located.

- Gauss

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