Penalties for multiple combat maneuvers


Rules Questions


After taking a good review of the combat maneuver rules, I think that the bonus from charging and the penalty from two-weapon fighting are both applied to combat maneuvers, however that's not very clear even if it would make sense that it would. There's also the question about whether or not iterative combat maneuvers suffer the same effects as normal attacks (which would again make sense, considering that it's still using the bab) or does it use the highest bab?


Ragnarok Aeon wrote:
After taking a good review of the combat maneuver rules, I think that the bonus from charging and the penalty from two-weapon fighting are both applied to combat maneuvers, however that's not very clear even if it would make sense that it would. There's also the question about whether or not iterative combat maneuvers suffer the same effects as normal attacks (which would again make sense, considering that it's still using the bab) or does it use the highest bab?

It says penalties apply in the book under CMD.


"Other Effects" is too vague. It's not specific on which penalties and bonuses actually do apply, all of them?

In that case, size bonuses and penalties for BAB and CMB would cancel out as well as AC and CMD... Which I'm sure is not the intention at all.

Grand Lodge

As I understand it, any penalty you take to your attack roll applies to your CM check. So the penalty for using two weapons and the penalty to your iterative attacks both apply.

The bonus from charging only applies to the one attack you make at the end of the charge, and would apply to a CM check if you made one instead of the attack. But that usually means you cannot use TWF unless you have something like Pounce that lets you make multiple attacks after a charge. The -2 to AC would definitely apply to CMD after a charge, until it goes away the next round.

RPG Superstar 2014 Top 32

Quote:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

As size penalties are part of your normal attack bonus, they are negated when you instead use your CMB.

Grand Lodge

Ragnarok Aeon wrote:
In that case, size bonuses and penalties for BAB and CMB would cancel out as well as AC and CMD... Which I'm sure is not the intention at all.

Hmm. I will have to research this.


Alright, cool, thanks. So the only thing that's really different is that the size modifier is reversed, and maybe using strength instead of dexterity if you're finessed but don't have agile maneuvers (which just seems wrong to need two separate feats).

Grand Lodge

Ragnarok Aeon wrote:
(which just seems wrong to need two separate feats).

Amen.


You don't always need agile maneuvers and weapon finesse. It really depends on your character build. Sometimes you can just use weapon finesse if the combat maneuver in question uses a light weapon. If you plan on focusing on more than one combat maneuver then you may need both.


wraithstrike wrote:
You don't always need agile maneuvers and weapon finesse. It really depends on your character build. Sometimes you can just use weapon finesse if the combat maneuver in question uses a light weapon.

I don't think that's correct; your CMD is always Strength-based, regardless of weapon used, unless you take Agile Manuevers (a feat whose existence stinks, personally stinking).


Pathfinder Maps Subscriber

Agile Maneuvers adds dex to CMB instead of strength. Fury's Fall allows you to add dex to CMB in addition to strength, but only for the trip maneuver. Correct ?

If you had both, would you add dex twice ?

If you had weapon finesse and were tripping with a light weapon, what would you add ?

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