| Maerimydra |
Yes, they do.
Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Persistent Spell (Metamagic): Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. If a creature fails this second saving throw, it suffers the full effects of the spell, as if it had failed its first saving throw.
So Misfortune would resolve first and if the targeted creature succeeds on its saving throw despite of Misfortune (after rolling simultaneously 2d20), it would have to succeed a third and fourth saving throw (by rerolling simultaneously 2d20) because of Persistent Spell. Awesome combo!
Of course, none of that will happen if the creature succeeds on its single saving throw against Misfortune.
| Maerimydra |
If you are talking about the Misfortune Hex no the persistent spell feat only effects spells not hex's.
You don't understand. Player A (OP's friend) is a Witch and Player B (OP) is a spellcaster with Persistent Spell. He wants to know if a creature that is under the effect of Misfornute (because of Player A) has to succeed 4 saving throws in a row when targeted by Player B with a Persistent Spell. According to the RAW, the answer is yes.
Elamdri
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bigkilla wrote:If you are talking about the Misfortune Hex no the persistent spell feat only effects spells not hex's.You don't understand. Player A (OP's friend) is a Witch and Player B (OP) is a spellcaster with Persistent Spell. He wants to know if a creature that is under the effect of Misfornute (because au Player A) has to succeed 4 saving throws in a row when targeted by Player B with a Persistent Spell. According to the RAW, the answer is yes.
Yes, this is an accurate description of what is happening. I am playing a God Wizard and he's got a Witch with Evil Eye, Cackle, and Misfortune.
Glad to know that this works as intended if he can stick the misfortune.
| StreamOfTheSky |
It's a nice combo. Of course, it required the enemy to fail a save in the first place for Misfortune to work, so you could've instead just directly hit him with slumber hex, blindness/deafness spell, etc... and "cut out the middle man" so to speak, so it's not actually broken. Only because save or die/lose itself is so broken. :)
| Benly |
It's a nice combo. Of course, it required the enemy to fail a save in the first place for Misfortune to work, so you could've instead just directly hit him with slumber hex, blindness/deafness spell, etc... and "cut out the middle man" so to speak, so it's not actually broken. Only because save or die/lose itself is so broken. :)
The witch hexes and spell list do have the problem of running into a lot of immunities on their SoL effects, so a combo like this that lets you act as a powerful multiplier on someone who has options to get around those immunities isn't a bad thing to have handy.