| Tirisfal |
I hope I have the right forum - I'm still finding my way around here.
Ok, so I was playing Dark Souls the other day, and I picked up some Gold Pine Resin, which, if you haven't played Dark Souls, imbues your equipped weapon for a time with lightning, causing it to deal lightning-element damage. There's a resin for a few different elements. So I'm thinking of homebrewing something similar for my campaign, because I think it would be neat to use a resin to apply ghost touch to your weapon before going on a ghost slaying mission :)
Is there an item out there already that I just missed? If not, do you have any suggestions on how to roll some stats for an item like this?
Thanks!!
| Tirisfal |
I had some ideas I forgot to post in my initial post:
I would think that the item should be a full-round action to apply to your weapon, and should only work until the end of the encounter. You could make it like a three-use item, or a single use if you want to get strict with it. Maybe you can develop it via alchemy? It would certainly make having an alchemist onboard a lot more useful.