| dunebugg |
For an upcoming game, I want to try the idea of a low-magic-item Golarian. There will be no magic weapons, armor, wondrous items, etc. The only crafted magic items I will be keeping in the game are consumable magic items. - wands, scrolls, potions, etc., and even then in limited supply.
Are there any alternative power-gain systems people have tried out? I don't want a party that is completely reliant on items to increase in power. Thanks in advance!
| Omnius |
Short version? You don't.
D&D and, by extension, Pathfinder is a phenomenally high-magic game. If you want a higher-magic game, you're getting into the realm of Exalted (and even that's easier to adapt to low-magic). Even at level three, you're beginning to feel the hole, hard. Magic items are a hard-wired assumption around which the game revolves. If you want a robust low-magic game, play in a different system. Burning Wheel, Savage Worlds, GURPS, Dungeon World, True20, Fate, Primetime Adventures. Take your pick.
That said, best you can do is cap leveling at three.