Slow + Hold


Rules Questions


I ran into this a few days ago, I had (most of) the party under the effects of a slow spell and one member under hold person.... Hold grants a save as a full-round action, so I was wondering if it was possible to break the hold while staggered?

This seems like it might be an unintended interaction, but I wasn't sure. Any thoughts? Has this been addressed before?


I hope you made an unspoken exception for the player. Charge can be made a standard action in certain case, after all.


Not to mention that full-round actions can be split up over two rounds if need be, such as: pull potion from bag (move), begin full-round action to administer to unconscious ally (standard). The character can complete the full-round action on his or her following turn.


I did. I felt it was reasonable enough.

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