Time stop and duration of buffs


Rules Questions

Grand Lodge

A wizard uses time stop, which last 2 rounds.

On his first time stop round, he casts displacement on his ally, a ranger.

Question- is this allowed?

(While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell.)

If so, what happens to the duration of the displacement? It says 1 rd/level. If the wizard uses it on his 1st timestop round, will the displacement go down by 1 once the wizard then completes his second round?

Or does the displacement only reduce in rounds on the turn of the person it was cast on?


I would say it simply does not work because time stop does not allow you to target other creatures / PCs / NPCs / Mooks.

Invulnerable does not mean they are only immune to negative affects. Take Spell Resistance for example: If you have Spell Resistance, your party cleric has to overcome it to cast Cure Serious Wounds on you, just like how the enemy wizard has to overcome it to affect you with Hold Person.

My understanding of Time Stop is it lets you set up areas of affect, summon monsters, heal yourself, buff yourself, move around freely, or teleport away if you choose. These are all really handy things that otherwise take up ALOT of time since you only have 1 standard action each round.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Yep, the displacment can't be cast on the Ranger. Time stop is useful for buffing up & battlefield control.

If you cast Displacement on yourself in the first round, it would lose the round of duration for the remaining period of time stop.


I would allow it. Time stop has been nerfed enough. But i don't know if it's RAW.
Now for the number of rounds, it really starts once time starts again.

In time stops the rounds are not real rounds.


Actually the rounds are real in relation to YOU, but not in relation to effects that you cast that do not have yourself as the target. For instance if you have 4 rounds of Time Stop and cast Summon Monster IX, it will take up one of your full rounds of Time Stop, BUT the summoned critter will appear as soon as Time Stop ends in the location you've already designated, while staying around post-TimeStop for the full usual duration of the spell (unless dismissed or slain).

Time Stop really hasn't been nerfed. In 3.x the exact same restriction was in place. If anything, Time Stop is more powerful now than it was back in AD&D..... I just checked my old AD&D Revised book from 1996, and the caster could do anything he wanted whatsoever as long as he stayed within a 15' bubble of frozen time, and didn't cast anything that targeted anywhere outside that 15' frozen time bubble. IMO, the the restriction of being limited to a 15' dome is ALOT worse than getting to do anything at all, anything whatsoever, wherever you want, anywhere on the same plane of existence, as long as you don't directly interact with another character or NPC while doing it.

Want to rob the classic Ftr, Rogue, Cleric, Wizard party of a powerful artifact you just found? Time Stop, pick it up and Teleport away! Are you a "God Wizard" and just witnessed your friends get slaughtered by a huge BBEG? Time Stop, summon 2 or 3 of your own CR17 friends, and laugh and laugh when each one of them gets a full round action the instant Time Stop ends! There are just too many good uses to count!

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