| TGMaxMaxer |
This Spell
School enchantment (compulsion) [mind-affecting]; Level bard 2, inquisitor 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 minute/level or until discharged
Saving Throw Will negates; Spell Resistance yes
The target is suddenly beset with unexplainable doubts about the effectiveness of its actions and the righteousness of its cause. The creature takes a –10 penalty on its ability checks, skill checks, and concentration checks, until the duration ends, or until it spends its entire turn doing absolutely nothing (it spends a full-round action gaining focus). Spending an entire turn doing nothing discharges the spell.
gives penalties to skill/ability checks, and Intimidate DC to demoralize
has a DC based on the characters Wisdom. Does this make it easier?
As well, Bluff to Feint in combat is DC 10+Sense motive, does it make that easier?
| L. A. Paladin |
This Spell gives penalties to skill/ability checks, and Intimidate DC to demoralize has a DC based on the characters Wisdom. Does this make it easier?
No.
As well, Bluff to Feint in combat is DC 10+Sense motive, does it make that easier?
No.
Both of the situations you are listing set a DC for *you* to meet or surpass. For instance, the demoralize section of Intimidate states:
The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
There is nothing included in this about penalties a creature may be suffering, but I would assume if you reduced a target's actual Wisdom score (like with, say, a curse), this would lower the DC you must meet.
But there is a huge difference between a DC you must make (which is something you do on your turn) and a check your enemy must make (which would usually occur on its turn).
If a qualmed enemy tries to Intimidate someone on its turn, it's going to take a -10 penalty to this skill check.