
Tiny Coffee Golem |

BlackDiamond wrote:Thought I would crowd source my attempt to populate a salt mine with monsters. There are a lot of creative ones out there already. We've got:
Salt Drake (My big bad guy)
Salt Wight (the former miners)
Salt Golem (Kobold Quarterly) (the engine for grunt labor)
Salt MephitI could use a few more. Any other ideas on creatures that would do well in a mostly lifeless, but relatively sterile environment? Undead are obvious, as well as constructs.
Two words:
Giant. Slugs.
Funniest/strangest encounter ever.
Slugs with Salt/acid resistance. That'd be a serious WTF moment from the players.
Or a single area that is not salty chocked full of a dangerous amount of slugs. They are however entirely contained.

Axolotl |

Well, sea slugs are salt-resistant, but that's a different setting.
But how about these SALT RESISTANT SLUUUUUGS?
hahaha, TCG, you just made me think of a new spell: Magic Circle Against Slugs. Material Component: salt.

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Hey folks,
Someone asked for a copy of my notes, so I wrote this up with more detail than I would normally include for myself (but less detail and polish than something you would expect to be published). The extra work turned out to be helpful for my thought processes, which will be of great benefit at the table. It's one more way you guys provided assistance.
This was also the first time I've done a digital dungeon map (Dungeonographer) which went well with my overland map (Hexographer). This made it especially easy to drop the maps into a Word doc and create a PDF.
Finally, there is likely some proprietary stats in this document, such as the Salt Mummy from WOTC and various stolen graphics. The Salt Golem is from Kobold Quarterly. Everything else is cut and paste OGL or mentions of new stuff from Ultimate Equipment (which will likely become OGL). So, you know, for personal use only.
Please let me know if you have any questions.
The adventure has half a dozen encounters, a few traps and hazards, and potentially huge campaign implications if they can liberate a salt mine. Feel free to post corrections or questions. I won't be running it for at least a month.
POWER LEVEL: My sandbox group is large (6-players), of mixed level from 4-6, with way more magic and gear than normal. So BIG WARNING, my encounters don't follow what might be safe or survivable in standard adventure design. There are EL 11's and such (that Salt Golem). My guess is this might work best for a standard 7th level party of four characters. You might want to tone down the Salt Golem or beef up the Salt Drake if you're going for that true, balanced feel. If you do, please post your stats, as I might want to do the same.
Anyway, it is here:
http://blackdiamondgames.com/downloads/SaltMine.pdf

Drejk |

Actually, Ultimate Equipment should be part of the OGL. The fact that is not yet added to prd is unimportant as long as the book itself states that its content are subject to OGL (and everything that is reprint from earlier sources surely is).
Salt Golem from KQ may or may be not OGL - you would have to check the particular KQ issue. The only real problem is Salt Mummy and probably would have to be replaced for something else (probably regular mummy with some newly invented template).
EDIT: An endition note - in the Hill Giant Salt Wight Brute you could save a lot of space by cutting away most of the immunities - they are already part of Undead traits.
There are a few minor formatting issues but otherwise great work! You could consider replacing non OGL parts and posting it on d20pfsrd or some other site with free Pathfinder materials.

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What if you did this:
Salt Mummy:
In all respects, Salt Mummies resemble a standard mummy, albeit one encrusted in salt. However, rather than Mummy Rot, Salt Mummies have a Desiccating Slam, similar to the Desiccating Touch of Salt Wights.
Desiccating Slam (Su)
As part of its slam attack, a salt mummy draws the water out of its opponent’s body, causing the victim to wither. The target must make a DC 16 Fortitude save or take 1d6 of Constitution damage.