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I was thinking if you had the trait before the rewording, your weapon got grandfathered in as far as it being masterwork is concerned, and then you got to choose one of the three things on the list for it, in place of the +1 extra it normally gave, so you could still choose to be proficient with it.
Gonna have to do some digging to figure out where I heard/saw that. :/
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Well I cant find anything to support my claim.
If a feat or trait changes or is removed from the Additional Resources list: You have two options. First, you may either switch the old feat for an updated feat of the same name in another legal source (if available), ignoring any prerequisites of the new feat you do not meet. Alternatively, you may replace the feat entirely with another feat for which you meet all the prerequisites.
Based on this, I would say your options are:
1) Replace the trait with another trait.Take the necessary feat to make you proficient with the weapon.
Pay 300 gp for masterwork transformation
2) Enjoy the new bonus the trait gives you.
Take the necessary feat to make you proficient with the weapon.
Pay 300 gp for masterwork transformation
3) Keep the trait
Dont take a proficiency feat
Dont pay the 300 gp
never use the item again :/
Now, if you'll excuse me, I've got to go do something about my own character with that trait, since I had it wrong...:P
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Based on the rules for playtest and errata on page 28 of the Guide to Pathfinder Socirty Organized Play, version 4.2:
I think your simplest option is to swap the Heirloom Weapon feat for Weapon Proficiency and pay the difference in gold to make your weapon a legal purchase.
Jonathan, Heirloom Weapon is a trait.
It can grant proficiency, and the masterwork aspect of the weapon was grandfathered in. You just will lose the other bonuses it offered.
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Here is the current text for Heirloom Weapon (bolded for emphasis)
Heirloom Weapon: You carry a non-masterwork simple
or martial weapon that has been passed down from
generation to generation in your family (pay the standard
gp cost for the weapon). When you select this trait, choose
one of the following benefits: proficiency with that specific
weapon, a +1 trait bonus on attacks of opportunity with
that specific weapon, or a +2 trait bonus on one kind of
combat maneuver when using that specific weapon.
Your options per the Guide on how to deal with rules that change:
- Masterwork is grandfathered in as long as you bought it prior to August of 2011. Just take the proficiency and lose the trait bonuses.
- Change the trait to another trait, pay 300 gold for masterwork, and lose proficiency in weapon. Unfortunately you will need to gain proficiency in the weapon to use your other feats with that weapon.
- Change the trait, choose a different weapon you are proficient with, pay 300 gold for masterwork.
That about exhausts your options with that trait.
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I have a barbarian using an heirloom for a fauchard. I kept the MW fauchard and took +2 to trip and bought a cracked white pyramid ioun stone for 1500 to make it martial.
Cost me 1500gp and lowered my to hit by one, but it upped my CMB for trip by 1 and made me feel less dirty to have such an overpowered trait.
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Andrew Christian wrote:...and the masterwork aspect of the weapon was grandfathered in.Do you mind showing me where you found this, cause that is what I was looking for earlier and I couldnt find it anywhere, lol.
My search-fu has failed me.
But now that Masterwork Transformation carries over from one scenario to another for one item, then you can get your heirloom weapon masterworked by spending 300gp plus the spellcasting services cost.
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I am 100% sure that this was grandfathered in. My paladin was affected by this and the weapon stays MW but the rest applies as per the current rules.
Annoyingly I am guessing that relevant post are the lost in erratta for older versions of the guide.
It is nice though that MW transformation has meant that is no longer such a hot issue.
W