Sythesist attack rolls


Rules Questions


I am using hero lab to fix up my synthesist and I just noticed that I don't get a plus to my claw and bite attack rolls. Is this an error or do I consider something else here. Also, my bite has reach does that change it to a ranged attack?


What sort of plus do you mean for your bite and claw attacks?

And your bite is still a melee attack.


Error in Hero Lab.


Tandriniel wrote:
Error in Hero Lab.

Yeah, report it so they can patch it. I hear they're pretty good about fixing those things.


Can one of yall help me calculate it im real new to all this and theis char ws made for me

A'Tuin Jr.
Male Aasimar Summoner (Synthesist) 6
CG Medium Outsider
Init +2; Senses Bond Senses (6 rounds/day) Darkvision Perception +11
DEFENSE
AC 22, touch 14, flat-footed 18 ( +4 dex +6 natural +2 shield )
hp 45 (6d8+12)
Fort +6, Ref +6, Will +10
DR 2/evil
Resistances acid 5 cold 5 electricity 5
OFFENSE
Speed 40 ft. , Swimming (60 feet)
Melee Bite (Bite) +0 (1d6+15, crit=x2) Claw x2 (Claws) +0 x2 (1d6+11, crit=x2)
Spell-Like Abilities Summon Monster III (9/day)
Summoner (Synthesist) Spells Known
2nd (5/day) — Barkskin Evolution Surge, Lesser Resist Energy Restore Eidolon, Lesser
1st (6/day) — Enlarge Person (DC 17) Feather Fall Mage Armor Rejuvenate Eidolon, Lesser (DC 17)
0 (unlimited/day) — Acid Splash Detect Magic Guidance Mending Open/Close (DC 16) Resistance
STATISTICS
Str 7/20, Dex 7/14, Con 14, Int 14, Wis 16, Cha 20/22
Base Atk +5, CMB +10, CMD 24 (Immune vs Trip)
Traits Fast-Talker Ship Aptitude
Feats Arcane Strike Armor Proficiency (Light) Combat Reflexes (3 AoO/round) Power Attack -2/+4 Simple Weapon Proficiency - All
Skills Acrobatics +2 Appraise +2 Bluff +14 Climb +5 Diplomacy +9 Disguise +6 Escape Artist +2 Fly +10 Handle Animal +10 Heal +3 Intimidate +12 Linguistics +6 Perception +11 Ride +2 Sense Motive +3 Stealth +2 Survival +3 Swim +18 Use Magic Device +10
Languages Celestial Common Draconic Dwarven Elven
Other Gear Belt of Giant Strength, +2 Headband of Alluring Charisma, +2
SPECIAL ABILITIES
Eidolon Link
Fused Eidolon
Fused Link
Gills
Maker's Jump (1/day)
Share Spells with Eidolon
Shielded Meld

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