| Painful Bugger |
So guys we're doing a arabian adventures-like campaign in Pathfinder's Golarion setting. I'm not to sure about party balance though. Current party set up as follows:
Characters
Djinni Wizard/Cleric
Human Rogue/Fighter
Awakened Parrot Rogue (Me, I'm the party face)
Awakened Monkey Rogue
Intelligent Carpet of Flying Monk (GM approved, we're all pretty cool with it)
Human Druid with Tiger Animal Companion
All the rogues have UMD up the wazoo. Especially me since I'm a charisma rogue. Parrots are not skilled for close combat, makes for great dirty coward roleplay. And the DM has nerfed the Genie's wish ability to limited wishes. We're all experienced players but I can't help but think there's something off by this party. Any suggestions to fix this?