Fireball underwater


Rules Questions


this is in reference to this thread here:http://paizo.com/forums/dmtz6fi6?How-does-a-sorcress-kill-underwater

The party Sorcress has the Star soul bloodline and no longer needs to breath air.

what does she need to do by RAW to cast fireball she is level 10

I need to know so I can present the Rules to my DM.

I am reading the underwater combat section has saying you cant cast supernatural fire effects underwater?

Fire: Nonmagical fire (including alchemist's fire) does not burn underwater. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a caster level check (DC 20 + spell level). If the check succeeds, the spell creates a bubble of steam instead of its usual fiery effect, but otherwise the spell works as described. A supernatural fire effect is ineffective underwater unless its description states otherwise. The surface of a body of water blocks line of effect for any fire spell. If the caster has made the caster level check to make the fire spell usable underwater, the surface still blocks the spell's line of effect.


If she is underwater the only thing she needs to do is succeed at a Caster Level check (DC 20 + spell level). After that the Fireball works normally with the exception of its a bubble of steam rather than fire.


Brain in a Jar wrote:
If she is underwater the only thing she needs to do is succeed at a Caster Level check (DC 20 + spell level). After that the Fireball works normally with the exception of its a bubble of steam rather than fire.

walk me through a caster level check

EDIT I found it

Caster Level Check

A Caster Level Check is made by rolling 1d20 and adding the caster level of the character or creature casting the spell. Many spells (such as dispel magic, nondetection, planar binding, remove curse, and many more) require or include Caster Level Checks to function.


Lobolusk wrote:
Brain in a Jar wrote:
If she is underwater the only thing she needs to do is succeed at a Caster Level check (DC 20 + spell level). After that the Fireball works normally with the exception of its a bubble of steam rather than fire.
walk me through a caster level check

Okay a caster level check is;

Caster Level Check

A Caster Level Check is made by rolling 1d20 and adding the caster level of the character or creature casting the spell. Many spells (such as dispel magic, nondetection, planar binding, remove curse, and many more) require or include Caster Level Checks to function.


so the dc would be 23? 1d20 + 10


Lobolusk wrote:

so the dc would be 23? 1d20 + 10

Yes.

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