Arcana Evolved Power Charge


Conversions


Have a character using Arcana Evolved's Power Charge feat.

The feat doubles the melee weapon's base damage (not strength, magic, etc...) on a hit when charging.

Should this increased damage be multiplied on a critical hit?


Using the standard 3.5 rules interpretation, you would add 1 to the weapon's critical hit multiplier and then base charging critical hit damage on the weapon's normal damage.


hustonj wrote:
Using the standard 3.5 rules interpretation, you would add 1 to the weapon's critical hit multiplier and then base charging critical hit damage on the weapon's normal damage.

So, a warmain using a falchion...

normal base: 2d4
power charge: 4d4
normal critical (x2): 4d4
power charge critical: 6d4
or power charge critical: 8d4

Power Charge from Arcana Evolved:
When using the charge action, the character deals double damage with a melee weapon. Only the weapon’s damage doubles, not the bonuses from Strength, magic, or other factors.

I think we're dealing with damage based upon extra dice that isn't multiplied on a critical hit. Also, it sounds a lot like vital strike, which doesn't allow the extra weapon damage dice to be rolled, again, on a crit.

Thank you.


just increase the dice, the damage will be multiplied as normal.


Using the 3.5 rules, it would be the 6d4 answer.


Thank you, both.

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