youtellatale
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Hey everyone, I am looking for some ideas to challenge the party of the game I GM. I'll give you the party makeup and location that we're in so that you can offer opinions.
Nikolai - human monk 1/ rogue 6
Nikolai is the one who finds traps and disarms them, sneaks around and shoots from distance with a bow. Will occasionally get into combat but is more roleplay than roll play.
Tukol - half orc barbarian 1/rogue (ninja) 6
Tukol is similar to Nikolai in that he is more role than roll play. But he is alomst a secondary tank, wading into combat and wailing with his greatsword (I know...a ninja with a greatsword...but I digress)
Elias - half elf bard 7
Buffs and bonuses. He has a crossbow and will use it occasionally but mostly casts spells and uses his bardic performance. Also the face of the party in cities and when needed for social situations.
Bryn (and Revenger) - half elf summoner 7 and his eidolon (biped elven curve blade wielder with reach 10)
Bryn's PC is the most experienced player at the table and he GMs a lot (not pathfinder though). He isn't a powergamer or a munchkin player but does min/max more than anyone else in the party. He buffs his eidolon with mage armor and shield first two rounds every battle (understandable) and then will cast enlarge person on him if things get tough or he wants to control the battlefield. Uses grease and glitterdust very often also. Low HP but decent AC, tries to stay away from danger and lets his Eidolon do the work.
Jolomon - half elf gunslinger 7
Jolomon tries to stay away from close combat and still inside his first range increment for his pistols. Uses paper cartridges and has taken feats to reload quicker. Not overly powerful but when he crits it is incredible (I think this is a gunslinger thing though). Weak if he gets surrounded and his saves suck but he is also a bigger role player than roll player.
The party is well above WBL and is probably around APL 8-9 because of magic items (specific items they received from story ties).
The problem with the party and challenges is that the Summoner is much tougher because of the eidolon and I don't want to raise CL too much because it could cause a wipe to the rest of the party.
So in Viperwall they encountered quite a few Serpentfolk, both degenerate and normal, and even a couple with class levels. They were able to get through the keep without too much trouble by sneaking around and getting in through a waterway. So there should be a few serpentfolk that they encounter I think but not mandatory.
I appreciate any help and thanks guys.
| EarthDragon |
Random thought
They sneaking around to avoid encounters I understand.
Let them spot from a distance an armed force which is too large for them to handle. Knowing players, they will investigate. Let them stumble upon another small group which is planning an ambush on the large group.
Depending on the history of your campaign you can make the larger group formed by some rebellious minority with a righteous grieve on their way to free a member of their society. The smaller group could be lead by officer of the law with a make-shift task force.
Make sure that one group has the ethics on its side and the other group the law.
Then lead the players decide on:
doing nothing
help the law
follow their conscience
support a group which relates to them (Guild, race, religion, Noble house)
support a group out of opportunistic reason
wait until the aftermath, kill the survivors and loot de bodies
heal the survivors
If possible make a sort of time table of events, then let the conflict continue each time the players get side-tracked with internal discussion
Good luck, give me feedback how it works out if you use this, if you want.