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So Im thinking about playing an aasimar synthesist summoner in this game who is like a guardian angel to the party paladin. That said, Im trying to build an angel eidolon as best I can. The current level of the group is 5 and we're going up to level 30.
So here are the obvious bits-
Biped Base
Flight (Wings)
Damage Reduction 10/Evil
Spell Resistance
Immunity (Cold, Elec)
Resist (Fire, Acid)
Im going to start with a one-level paladin dip for martial weapon proficiency and Smite Evil. The party bard is a craft maniac and we already have well over one million gold, so I dont think it will be too long until he can craft me a holy greatsword, so that saves me the need to take Magic Attacks or Weapon Training.
The above costs me a total of 15 evolution points, out of a potential 26. I might take the Large evolution as well, so thats 19. What else would you guys suggest?

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Flight costs 2
DR 10 Evil costs 5
Spell Resistance costs 4
Immunity costs 2 each, so 4
Resist costs 1 each, so 2so that's 17 evolution points, not 15
Ah, you are correct, my bad. Yes, I am gettin the DR 10 from the evolution, our DM has disallowed favored class options.
UMs guide includes a bunch of magic evolutions, which are the suck for a synthesist.

CyderGnome |

Im going to start with a one-level paladin dip for martial weapon proficiency and Smite Evil.
I'd say go with 2 levels of paladin... As a summoner you are going to be stacking Charisma already, so the save bonuses from Divine Grace will be great and Lay on Hands will just be gravy.

Fredrik |

Oh, I see now. You're asking about your 20th-level eidolon. Well, I spent enough time on this that I'm going to finish it anyway.
Basic Magic (stabilize): Just because (it's a pre-req for Minor Magic).
Damage Reduction: Requires 9th level.
Energy Attacks: Fire.
Flight: +20 feet fly speed per extra point spent. DUDE.
Frightful Presence: Requires 11th level, but seems fitting.
Immunity: Requires 7th level.
Large: Requires 8th level.
Major Magic: invisibility
Minor Magic: I'm looking at comprehend languages, detect evil and vanish.
Reach: This does not specify "natural" attacks. Can you say "Reach (greatsword)"?!
Resistance: Based on the Cassisian, I would say start out with acid and cold, then upgrade those to immunity later and add resistance to electricity and fire.
See in Darkness: Requires 9th level, but seems fitting.
Spell Resistance: Requires 9th level, and I've heard mixed things about spell resistance.
Weapon Training: For two evolution points, you could get proficiency with with the martial weapon of your choice, and keep up your class advancement instead of dipping.
Wing Buffet: Sure, why not.
Dimension Door, Fast Healing, and Incorporeal Form all look like they would fit too.

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Let me be clear here. This is a treasure-happy group. Last session, we scored three wands of vampiric touch, all fully charged, with a caster level of at least 20 each.
UMD is a class skill for summoners, so I dont want to waste any of my very scarce evolution points on the Magic abilities.
Reach (Greatsword), Fast Healing and See in Darkness are all good though. I dont want Energy Attacks because Im not going to use any natural weapons.

Fredrik |

My bad, missed where Energy Attacks only applies to the natural weapons. (Buried in the third sentence... I know, not that deep, but I was skimming.) Glad some of the rest was of some use though.
ETA: It's possible that they might change Reach someday, but I think that it's flavorful for your character as written (or I wouldn't have included it). So easy to picture an angel standing way over there, sword waving at you; and then there's a flash of light, a blur of motion, and wait what? Argh, my spleen!
ETA x 2: Oh, missed the part about aasimar. So just add fire resistance to start, then immunities whenever, no rush. Also, you might be able to use daylight to save a few EP on See in Darkness, since "the otherwise prevailing light conditions exist in the overlapping areas of effect" for 10 min./level.