An Angel Eidolon- What Do I Need?


Advice

Liberty's Edge

So Im thinking about playing an aasimar synthesist summoner in this game who is like a guardian angel to the party paladin. That said, Im trying to build an angel eidolon as best I can. The current level of the group is 5 and we're going up to level 30.

So here are the obvious bits-

Biped Base
Flight (Wings)
Damage Reduction 10/Evil
Spell Resistance
Immunity (Cold, Elec)
Resist (Fire, Acid)

Im going to start with a one-level paladin dip for martial weapon proficiency and Smite Evil. The party bard is a craft maniac and we already have well over one million gold, so I dont think it will be too long until he can craft me a holy greatsword, so that saves me the need to take Magic Attacks or Weapon Training.

The above costs me a total of 15 evolution points, out of a potential 26. I might take the Large evolution as well, so thats 19. What else would you guys suggest?

Silver Crusade

Are you getting the DR from the Aasimar favored class bonus or the evolution?


I think Ultimate Magic has a guide for building an angel eidolon.

Silver Crusade

Flight costs 2
DR 10 Evil costs 5
Spell Resistance costs 4
Immunity costs 2 each, so 4
Resist costs 1 each, so 2

so that's 17 evolution points, not 15

Liberty's Edge

Elamdri wrote:

Flight costs 2

DR 10 Evil costs 5
Spell Resistance costs 4
Immunity costs 2 each, so 4
Resist costs 1 each, so 2

so that's 17 evolution points, not 15

Ah, you are correct, my bad. Yes, I am gettin the DR 10 from the evolution, our DM has disallowed favored class options.

UMs guide includes a bunch of magic evolutions, which are the suck for a synthesist.

Silver Crusade

Ah, that's unfortunate, that's an excellent favored class bonus. If you are not going to be taking spells, I would consider maybe taking wing buffet, since you have the wings.

Large Size is always fantastic, especially for Bipeds.


NeoSeraphi wrote:


Im going to start with a one-level paladin dip for martial weapon proficiency and Smite Evil.

I'd say go with 2 levels of paladin... As a summoner you are going to be stacking Charisma already, so the save bonuses from Divine Grace will be great and Lay on Hands will just be gravy.


Oh, I see now. You're asking about your 20th-level eidolon. Well, I spent enough time on this that I'm going to finish it anyway.

Basic Magic (stabilize): Just because (it's a pre-req for Minor Magic).
Damage Reduction: Requires 9th level.
Energy Attacks: Fire.
Flight: +20 feet fly speed per extra point spent. DUDE.
Frightful Presence: Requires 11th level, but seems fitting.
Immunity: Requires 7th level.
Large: Requires 8th level.
Major Magic: invisibility
Minor Magic: I'm looking at comprehend languages, detect evil and vanish.
Reach: This does not specify "natural" attacks. Can you say "Reach (greatsword)"?!
Resistance: Based on the Cassisian, I would say start out with acid and cold, then upgrade those to immunity later and add resistance to electricity and fire.
See in Darkness: Requires 9th level, but seems fitting.
Spell Resistance: Requires 9th level, and I've heard mixed things about spell resistance.
Weapon Training: For two evolution points, you could get proficiency with with the martial weapon of your choice, and keep up your class advancement instead of dipping.
Wing Buffet: Sure, why not.

Dimension Door, Fast Healing, and Incorporeal Form all look like they would fit too.

Liberty's Edge

Let me be clear here. This is a treasure-happy group. Last session, we scored three wands of vampiric touch, all fully charged, with a caster level of at least 20 each.

UMD is a class skill for summoners, so I dont want to waste any of my very scarce evolution points on the Magic abilities.

Reach (Greatsword), Fast Healing and See in Darkness are all good though. I dont want Energy Attacks because Im not going to use any natural weapons.


I think you pretty much have it ironed out...


My bad, missed where Energy Attacks only applies to the natural weapons. (Buried in the third sentence... I know, not that deep, but I was skimming.) Glad some of the rest was of some use though.

ETA: It's possible that they might change Reach someday, but I think that it's flavorful for your character as written (or I wouldn't have included it). So easy to picture an angel standing way over there, sword waving at you; and then there's a flash of light, a blur of motion, and wait what? Argh, my spleen!

ETA x 2: Oh, missed the part about aasimar. So just add fire resistance to start, then immunities whenever, no rush. Also, you might be able to use daylight to save a few EP on See in Darkness, since "the otherwise prevailing light conditions exist in the overlapping areas of effect" for 10 min./level.

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