Khashir El'eth
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Hi,
I'd like to know if the following is doable in PFS (I'll first describe the mechanics, and then the flavour). I'm thinking about a character that dips two levels into monk--I'd like the char to start out Neutral Good, shift to Lawful Good, then end up Chaotic Good.
The story is basically the following: the character is a Half-Elf Unarmed Fighter, with (Copper) Draconic heritage (though he speaks Draconic, he is not fully aware of why; and his heritage is hinted at by his reddish-brown hair, darker skin, etc.).
After arriving at the Foreign Quarter in Absalom, he is awestruck by the Irorium. He pokes around, trying to find out more about it, and discovers Irori, and the followers' quest for physical and mental perfection. Drawn to it, he submits to their code (becomes Lawful Good), and trains for a while. Eventually, he starts to get tired of the strictness of their code, rituals and diets, which he finds are unnecessary. Further, their tenet that "all knowledge is sacred" implies (or, he takes to imply) that even evil knowledge (necromantic rituals, for example) must be safeguarded (I'm not 100% sure on this part; I've construed it this way so far). Ultimately, he argues with his superiors and storms out of the temple, partly wondering whether his rebelliousness was 'all him' (becoming Chaotic Good. Bear in mind Copper Dragons tend to be Chaotic Good).
His draconic heritage continues growing, and he discovers that he is capable of channeling arcane energies without training (grabs Sorcerer level). He researches his new-found power, to finally discover his heritage. With this knowledge, he decides that, for him, mental and physical perfection involve tapping further into his draconic blood, and coming as close as possible to a Copper Dragon (Dragon Disciple).
So, two questions:
1. Do the general rules/setting allow this?
2. Can I pull this off in PFS w/o raising eyebrows?
Also, thanks very much for reading this far :)
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Starglim wrote:I have no idea what the B word is ;p.Khashir El'eth wrote:Can I pull this off in PFS w/o raising eyebrows?I predict people will shrug and be grateful you didn't mention the B word.
Barbarian. Monk/Barbarians are the most oft-cited reasons for changing alignment.
For the Monk, in order to reduce the alignment-changing, you might consider the Martial Artist archetype, since that removes the Lawful alignment requirement from Monk. If this is for the MoMS Monk, it may not be compatible.
In general, recommendation seems to be getting a GM to sign-off on your Chronicle when the PC changes alignment. Probably put it under the Conditions Gained section.
BTW, as a PFS GM & player, I have played with and run for Monk-Barbarians. A bit cheesy, but I admit that the player of mine who runs a pure Barbarian, but never Rages, is a bit more of an eyebrow raiser, at least for me...
Khashir El'eth
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Ah. Yes, this is for the MoMS Monk (hi kinevon!)
I have no interest in Barbarian (as you saw from my original post, the design was barely workable, let alone optimized/cheesy). The alignment change is RP-motivated.
How/when should I approach the GM in this respect? My guess is that just saying "hey, sign-off an alignment change plz." Should I show him a more polished version of the idea above at the beginning/end of session?
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IMO, and this is predicated on having time for it, it would help if you sat down with the GM before the session, just for a heads-up to him, and, if you have the time for it during the session, RP some of the changing attitudes for your PC.
Note that this kind of thing works better with the whole thing played out with the same GM, and in a less time-constrained environment, like a home game.
Odds are, if you try to do this at a convention, you may not have time before the slot to bring the GM up to speed, and little, if any, time during the slot for non-essential RP. And a tight time budget to get the GM to sign off on the alignment stuff after the slot...
In other words, you may have to plan out when you can play this PC for his first few levels, to have time to work with your GM(s) on the RP aspect without stinting the other players, or running out of time to play before you run out of scenario to play, if you know what I mean.
Then again, for PFS, having multiple active PCs is not uncommon, especially once you have them available for every tier. (Note: This is from someone with 13 PCs with at least one Chronicle on them, and a list of them posted somewhere...)
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Please don't get me wrong - my play style is different and you need to build a character the way you enjoy most. And I have seen enough players here with a similar mindset. But I though I give you my thought on this thread.
Is planning alignment changes ahead of time turning a character development upside down?
During your leveling up
You meet other adventurers,
You make friends and enemies
You visit new cultures
You might have life and death experiences - maybe you even die
With everything planned ahead you have to ensure that the experience that your character has will fit into your build. You can't allow an experience of the character leading to him changing his path as it is already predefined - regardless which scenarios he plays.
Just give it some thoughts and build at least a minimal amount of flexibility into your character. Every character I play comes with a vision how I think this character will develop. But none of these visions survives multiple levels as events open up alternative choices or I realize some other aspect of my character is more important then envisioned.
Khashir El'eth
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Please don't get me wrong - my play style is different and you need to build a character the way you enjoy most. And I have seen enough players here with a similar mindset. But I though I give you my thought on this thread.
Is planning alignment changes ahead of time turning a character development upside down?
During your leveling up
You meet other adventurers,
You make friends and enemies
You visit new cultures
You might have life and death experiences - maybe you even dieWith everything planned ahead you have to ensure that the experience that your character has will fit into your build. You can't allow an experience of the character leading to him changing his path as it is already predefined - regardless which scenarios he plays.
Just give it some thoughts and build at least a minimal amount of flexibility into your character. Every character I play comes with a vision how I think this character will develop. But none of these visions survives multiple levels as events open up alternative choices or I realize some other aspect of my character is more important then envisioned.
I feel ya man, I really do: I cringed a bit at the precision of it all. However, as my first combat class (woohoo!), I loved the mechanics of this build, and how it can be meshed so well with a story that makes perfect sense in Absalom (since the Foreign Quarter is where most foreigners stay, the Irorium is the centerpiece of the quarter, and Irori is all about perfecting the self.) Not to mention the story about the character development as well: as Master of Many Styles, he picks up Dragon Style and Dragon Ferocity as part of the transition to Dragon Disciple.
All this love comes after the original concept got ripped apart (with constructive criticism ;)) in a thread, and I was able to rebuild it in a seemingly workable state. I don't know about you, but when I like a character concept, only to find out it's mechanically/practically unfeasible, well, as far as I'm concerned, the character just died once already. In that sense, this guy died 2-3 times before arriving at its current incarnation, which seems to be PFS viable (and, I'm hoping, really fun to play).
Again, the alignment changes are mostly flavour (since the Draconic heritage is Chaotic Good aligned) and preference (I don't like lawful characters very much, even though LN gives you quite a bit of flexibility).
The way I justified it within the context of PFS is that, by the CRB, it's contemplated that monks can stop being lawful, so, that wouldn't be a problem. Further, the guide to organized play mentions that agents aren't fully occupied by their field work (which allows PCs to have Professions). I figure, during that time, some people have professions, other people do nothing; my PC can be going through this personal story.
As much as possible, I'll try to make sure not to stretch it, in that, if the (personal) story has to give because of the PFS adventures, then the latter will take precedence.
But anyway, thanks for the thoughts :)