
doctor_wu |

Is this idea completely insane? For 20 point buy have stats of
str 16
dex 14
con 12
int 10
wis 12
cha 12
feats
mother's gift claws to get +1 hit and claw damage. Take hulking changling to get +1 claw damage. At level 1 I am getting 1d4+5 with two claw attacks when not raging and at a +5 to hit. Increases to +7 to hit when raging.
At second level I will take lesser fiend totem to get a gore attack. What do other people think of this. At third level take power attack for more damage. Oh and invulnerable rager archtype because I don't have the best con.

AM BARBARIAN |

ASPIRING BARBARIAN FORGETTING SPELL SUNDER.
PUNCH SPELL WITH CLAW, AM NO MORE SPELL. AM THAT GOOD, FOR SERIOUS.
ALSO PERHAPS CONSIDER URBAN BARBARIAN. LACK OF HP MAKES LIKELY THAT BARBARIAN SUDDENLY DIE WHEN KNOCKED BELOW 0, URBAN BARBARIAN AVOID PROBLEM AND STACK WITH INVULNERABLE RAGER.
OUTSIDE OF THAT SEEM RELATIVELY SOLID, AND FIEND TOTEM FINAL POWER AM OK, BUT AM NOT POUNCE. SEEMS BEST FOR IF CHANGELING FIGHTING LOTS OF GOOD AND NEUTRAL CHARACTERS, AM MAYBE NOT SO GOOD FOR HERO FIGHTING EVIL. MAYBE LATER GET TERRIFYING HOWL FOR USE WITH AUTO-SHAKEN POWER OF TOTEM.
THESE BARBARIAN INSTINCTS ON SUBJECT ANYWAYS.

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Take a trait that brings back Survival as a class skill (Darklands Delver, Child of Nature, Jungle Guide etc)
Movement is not required as much if you won't be charging.
With your low(er) Con, you don't want to be charging anyway. You want to stick with your group, likely flanking with your buddies for a little extra boost to hit.
Cool idea :)

David knott 242 |

The ability score adjustments for the changeling race work against a barbarian (bonuses to wisdom and charisma, penalty to constitution), but the mother's gift feat and racial features appear to make up for it somewhat. All that seems to be missing is a way for this character to assume hag form while in a rage.