| Humphrey Boggard |
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During last night's session my Samurai's horse (animal companion) was Coup de Grace'd by trolls. I'm putting together a new mount and would like some help in choosing feats especially.
My samurai tends to fight on foot with a katana in hand although a number of his feats benefit him while lancing on horseback (notably power attack and furious focus). His class features also give him the ability to work as a mounted archer.
I'm looking for a horse that I can ride into battle as a lancer, dismount and fight alongside with my katana. What do you guys suggest?
| Chengar Qordath |
If you want a mount that can fight alongside your samurai, armor proficiency for barding, and then pick feats that boost up your horses AC, attacks, and saves. If you're in the mood for something unusual, bump your animal companion's intelligence up to 3 and take a teamwork feat or two (outflank and precise strike are very nice for a flanking-buddy horse.
| Azaelas Fayth |
Teamwork Feats are excellent for a good mount. But IIRC you can increase their INT and then give them the feat via cavalier class feature.
The reason I asked is maybe ask about obtaining a Dire Wolf mount and using that... Though that might not work for a variety of reasons. Mainly fluff and GM.
A Warhorse with Improved Overrun is brutal...
| Humphrey Boggard |
Teamwork Feats are excellent for a good mount. But IIRC you can increase their INT and then give them the feat via cavalier class feature.
The reason I asked is maybe ask about obtaining a Dire Wolf mount and using that... Though that might not work for a variety of reasons. Mainly fluff and GM.
A Warhorse with Improved Overrun is brutal...
My character is a Samurai and so doesn't get any of the Cavalier teamwork feats so I'll probably avoid them entirely when building the mount. We're running a module that has lots of giants so I'm building my mount a little bit defensive for now and will look to Im Overrun at 10th level:
Feats are:
Power Attack
Dodge
Mobility
Endurance
Improved Overrun (at 10th lvl)
Equipment:
Usual horse stuff + MW Chainshirt barding + spare lance + spare bow + spare quiver
I've put three ranks into acrobatics so the horse has good options in fighting defensively and total defense if need be. With a high AC (28 base, 32 vs AoO when moving, +3 when fighting defensively, +6 for total defense) and good HP the horse should be very survivable. At 10th level he should be very capable of overrunning down enemies (even giants) on a charge (and again is well protected from the AoOs he'll incur getting there).
| Humphrey Boggard |
The overrun depends on the Giant.
Well, we're playing Rise of the Rune Lords, Hook Mountain Massacre. The next module is called Fortress of the Stone Giants, so I'm fixing to be able to overrun a stone giant (CMD 30).
My mount will have a CMB 19 = 6 (BAB) + 6 (STR) + 1 (size) + 2 (Im Overrun) + 2 (Charge) + 2 (Samurai's banner, when charging) so I'll need a roll of 11 to overrun a stone giant and will knock him prone on a 16+. At worst, I fail my CMB check and get stopped at the square next to the giant. With dodge+mobility he's got a high AC (32 vs AoO generated from movement, 30 when charging) and will hopefully provoke lots of unsuccessful attacks on the way in, clearing the path for other (squishier) melee PCs.