ARG based favored class alternate


Homebrew and House Rules


i was working when this idea popped in my head so it hasn't been tested yet. in lieu of favored class characters instead get a racial feat every three levels of a favored class of their choice. i am really guessing as to what an appropriate amount of levels should be and if it should really only apply to one class. Btw i am calling this rule paragon classing.


(quietly bumps the thread, feeling so very alone)


I mentioned something like this here. It is a ways down into the thread. Da'ath's idea works well for his setting. Mine has been tested (albeit only in a single Marathon campaign) and worked pretty well.

Mine is: at 3rd level and every 3 levels there after every character gains a racial feat slot. This slot can only be used to take a Racial Feat. Racial Feats may still be taken in place of a normal advancement feat.

Note: My system is an add on. Not a replacement of an existing system. As yours seems to be.


It would be rare that I would choose the default +1 hit point or +1 skill rank over such a bonus feat - an extra feat is certainly worth more than a mere 3 HP to me. The downside is that a lot of races don't have many racial feats available, so there are few options available for customization; in particular, the Uncommon races often have only a single feat available and so quickly switch back to the default options after taking their one cheap racial feat.


The thing I have done is allow my players to submit their own ideas for racial feats. I take them and make them my own.

Such as the Suli being able to apply their Elemental Assault to Ranged Weapons with the prerequisite of incremental assault.

It leads to them being more popular. Or one of my homebrew races gaining scent as a feat.


The good folks in the post mentioned by Azaelas talked me out of using the Favored Class mechanic with race points and I think it was a good call on their parts.

Roberta also presents some good points. From a player perspective, I'll take a feat over 3, 5, or even 10 hit points. Some of the feat options present a very powerful bonus (others are ... well, less than useful).

Az's slot idea is great, but only if you also use the idea he presents of players constructing feats for their race, subject to GM approval. It takes a ton of work off your hands, which is always a good thing. If your players are lazy, however, and expect you to do all the work, it will be best to just take it off the table, so to speak.

I would recommend balancing your race feats against the core rules, while not perfect, are certainly more balanced than some of the racial feats as is.


and this is why i bring this up to the community first. i personally have homebrewed a couple of racial feats for some monstrous races i like, (especially suli) and have no problem with homebrew ideas though i know others in my group prefer core races and drow. as for the bonus being to big for favored class i had compared it to the one many races have that gives a bonus spell just under their highest level. thank you all for your critics and suggestions.


The bonus spell actually isn't that major as it only increases their options not their number of castings.

If you are like me and don't have any current campaigns running or are about to run. But still wanna mess with the game then stuff like this is perfect. Heck one of my races actually had so many Racial Feats I had to remove most of them. Luckily they were usable on most of my other races.

P.S.: Da'ath I told you wrong before. It is 50 campaigns know under a year. It will have been a year in November. I was looking at the number on the year. 2011 & 2012 :3

I need something to occupy more of my time...


Azaelas Fayth wrote:

The bonus spell actually isn't that major as it only increases their options not their number of castings.

If you are like me and don't have any current campaigns running or are about to run. But still wanna mess with the game then stuff like this is perfect. Heck one of my races actually had so many Racial Feats I had to remove most of them. Luckily they were usable on most of my other races.

P.S.: Da'ath I told you wrong before. It is 50 campaigns know under a year. It will have been a year in November. I was looking at the number on the year. 2011 & 2012 :3

I need something to occupy more of my time...

I think I lost "count" somewhere in 1999 (I'm closing in on 37 and have been playing & running since I was around 14-15). My most recent setting has been active since then, basically adapting to each new system as it came out, though I used to run Dark Sun, Ravenloft, Forgotten Realms, and a few others (Forgotten Realms just got too silly for me) and I think my favorite was Dark Sun.

My current setting has been a living setting, as in each new campaign run (about 3-4 over the past 10 years) building on the ones previous to it, with the exploits of the PCs changing the world and becoming famous/infamous/parts of the history and lore with the next batch of characters. I love it and my players seem to love it. To encourage exploration, several of the races in my campaign can only be played after they've been discovered in-game by the players. It's been great.

Didn't mean to hijack the thread, apologies Toast. Have you come to any decision on how you plan to handle the racial feat issue?


Da'ath wrote:
Azaelas Fayth wrote:

The bonus spell actually isn't that major as it only increases their options not their number of castings.

If you are like me and don't have any current campaigns running or are about to run. But still wanna mess with the game then stuff like this is perfect. Heck one of my races actually had so many Racial Feats I had to remove most of them. Luckily they were usable on most of my other races.

P.S.: Da'ath I told you wrong before. It is 50 campaigns know under a year. It will have been a year in November. I was looking at the number on the year. 2011 & 2012 :3

I need something to occupy more of my time...

I think I lost "count" somewhere in 1999 (I'm closing in on 37 and have been playing & running since I was around 14-15). My most recent setting has been active since then, basically adapting to each new system as it came out, though I used to run Dark Sun, Ravenloft, Forgotten Realms, and a few others (Forgotten Realms just got too silly for me) and I think my favorite was Dark Sun.

My current setting has been a living setting, as in each new campaign run (about 3-4 over the past 10 years) building on the ones previous to it, with the exploits of the PCs changing the world and becoming famous/infamous/parts of the history and lore with the next batch of characters. I love it and my players seem to love it. To encourage exploration, several of the races in my campaign can only be played after they've been discovered in-game by the players. It's been great.

Didn't mean to hijack the thread, apologies Toast. Have you come to any decision on how you plan to handle the racial feat issue?

all is forgiven, i am all for the slot idea but i might play with around with the frequency of feats. maybe starting at first again at 4th and every 4 levels thereafter.


It depends on how important you want race choice to be...

That effects how often you want racial feat slots available.

@Da'ath: I started Pathfinder when I was 18... and the 50 is only what I ran not played in...


Azaelas Fayth wrote:

It depends on how important you want race choice to be...

That effects how often you want racial feat slots available.

@Da'ath: I started Pathfinder when I was 18... and the 50 is only what I ran not played in...

its the same amount times as your rule, i just like begining at 1st level and ending at 20th. it feels more like part of the character that way imo.


Hmm I didn't think of 1st level bonus feat...

Though I think Races get enough at 1st level because of the Racial Traits.


toastwolf wrote:
i was working when this idea popped in my head so it hasn't been tested yet. in lieu of favored class characters instead get a racial feat every three levels of a favored class of their choice. i am really guessing as to what an appropriate amount of levels should be and if it should really only apply to one class. Btw i am calling this rule paragon classing.

I would say one every six levels. There is an existing favored class bonus that is a rogue talent for investing 6 levels of the favored class bonus, and you can buy a rogue talent with a feat.


my group doesnt really use them anyway so its no biggie to us
edit referring to traits


The Conan RPG has something similar. At 1st, 5th, and 10th level if you are still in your favoured class you get a bonus feat. Pretty sure it is only for the first 10 levels.

This was any feat you qualified for rather than a race feat.


chip mckenzie wrote:

The Conan RPG has something similar. At 1st, 5th, and 10th level if you are still in your favoured class you get a bonus feat. Pretty sure it is only for the first 10 levels.

This was any feat you qualified for rather than a race feat.

always did want to try that RPG, i like that idea too. maybe ill throw that into one of my other games.


Hmm maybe for the basic Favored Class make it you can invest 6 favored class bonuses for a bonus feat. With Racial Feats gained every X levels.

Hmm Maybe use 3.5's feat progression for the Racial Feats... makes translation easier...


(leans back and smokes a cigar) i love it when a plan comes together. azaelas i like the cut of your jib, easier translation means less explanation to the boys in the group.


Feels slightly odd to me that focusing on a class helps you realise your racial potential. I'm not saying it's unbalanced, just that the flavour is awkward.


LovesTha wrote:

Feels slightly odd to me that focusing on a class helps you realise your racial potential. I'm not saying it's unbalanced, just that the flavour is awkward.

I actually agree overall... though if it was a specific class your race is known for. Such as a Dwarven Fighter or an Elven Wizard.

@toastwolf: yes it does make it easy. And did you really just say it the way I think you did...


its possible there was an A team reference. also the initial reason behind the favored class tie in was mostly for flavor, however i see racial feats not just about specified training but also as natural developement of a member of that race either culturally or physically. dont forget if the fluff fails in can come the mighty hand of the game master with the veto.


I wasn't thinking A-Team more of the old detective movies...

I have my settings Character advancement grid mocked up with the Racial feat progression applied. When I can get it digitized I will link to it.


Azaelas Fayth wrote:

I wasn't thinking A-Team more of the old detective movies...

I have my settings Character advancement grid mocked up with the Racial feat progression applied. When I can get it digitized I will link to it.

well aren't we the talented individual.


toastwolf wrote:
Azaelas Fayth wrote:

I wasn't thinking A-Team more of the old detective movies...

I have my settings Character advancement grid mocked up with the Racial feat progression applied. When I can get it digitized I will link to it.

well aren't we the talented individual.

Whatever do you mean?


Azaelas Fayth wrote:
toastwolf wrote:
Azaelas Fayth wrote:

I wasn't thinking A-Team more of the old detective movies...

I have my settings Character advancement grid mocked up with the Racial feat progression applied. When I can get it digitized I will link to it.

well aren't we the talented individual.
Whatever do you mean?

just you seem to be all over helping people with their homebrew stuff, and just wanted to give credit where credit is due.


Well after 50+ campaigns as GM, co-GM, player, and rules referee. I want a break. But I still wanna be involved in the hobby and maybe finish the Setting Guide for my Campaign Setting. Quite literally the guide is around 200-350 pages long before major formatting.


Azaelas Fayth wrote:
Well after 50+ campaigns as GM, co-GM, player, and rules referee. I want a break. But I still wanna be involved in the hobby and maybe finish the Setting Guide for my Campaign Setting. Quite literally the guide is around 200-350 pages long before major formatting.

well if its consistent with the quality of ideas you have demonstrated i would probably buy it.


I was thinking of giving it away. Or at most 4.99$.

And it would be through more rigorous testing, proofreading, etc than anything on here.

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