| BlueStorm |
I've got a few... odd circumstances that would come up in some scenarios I'm pondering. I'm only kind of certain on which skills would be used in each, So I'm Just Checking.
-Court Trial-
One of the party has been accused of a crime they didn't commit, and at the trial they spend time trying to convince the judge, the jury, and so on that they are innocent; doing so without lying.
I'm mostly certain of that one working on diplomacy for the most part. But with the "Detective" bard Archetype, I'm wondering if them going over the top enthusiastic or melodramatic in presenting their case might also allow they do use some bardic performances along-side the diplomacy checks.(of course, I have no idea if that would mean they are doing an oratory performance, or an acting performance. Probably oratory.)
...The next one is weirder.
-Subtle Manipulation-
The Party, or perhaps an antagonist, is trying to manipulate the actions of the other side without letting on their plan, without lying, and without directly telling them what to do (as that would let on their plan to some degree). So that they end up taking the actions desired. And they do all this without magical intervention. And they do so using rational arguments; which just happen to be used to guide the other side to actions that cause their downfall. Possibly by making them come to the wrong conclusion on a subject.
There are three Variations to that one.
-The other side doesn't know they are their enemy, and the manipulator tries to make the other side think that some third party are the enemy, without stating it as fact.
-the other side knows they are their enemy, and the manipulator tries to convince them that some third party (or maybe one of the other side's team) is on their side, without stating it as fact, in hopes of setting the two against each other and killing two birds with one stone.
-The Manipulator uses psychology to make the mark slowly change their behavior. Such as making a lawful character question over time whether law is the right path, pushing them towards chaos... or something else that would end in alignment shifting several dozen times. (Although if it's not to put them on the same side, it might be to put them in a position where they might be weak to "smite chaos" or something. Or maybe put them in a position where the manipulator might be well within "The Laws" of the city, to bring them in and throw them in jail unfairly. All to satisfy their ends)
I'm only kinda certain this uses diplomacy.
-Epic Moral Boosting Boasts!-
Any of you ever seen Gurren Lagann? Pretty much, the entire thing Seems to go "Step 1: Yell so loudly about how great we are that our entire team gets inspired to fight harder, Step 2: Watch as our team's Fighting spirit powers our machines, Step 3: drill a big hole in enemy."
...Can I just assume they are making an Oratory performance? I mean, It would be much easier to assume that everyone that does that and succeeds is some kind of bard. Or is this something else? But either way, I'd love an excuse to see boasting characters in a campaign.
Of course, if you can't decide just from that, here's one of their Boasts:
Even If we were to be enslaved in the galaxy's cycle of rebirth...
...the feelings that were left behind will open the door...
...even if the infinite universe were to go against us...
...our burning blood will cut through fate...
...We'll break through the heavens and dimensions...
...We'll show you our path through force!
Tengen! Toppa! Gurren! Lagann!
Who the Hell do you think we are?!
-Taunting and Provoking/Starting a fight between two guys-
I'm not sure which skills or talents or whatever make use of taunts. And I have no idea if using a bluff skill to make one guy think someone else said something that could be construed as a taunt would be possible. Or whatever... So yeah not much to say on that. So *Shrug* apart from bluff, I have no idea.*shrug*
So... apart from that last one... Was I right with any of those?
| Chemlak |
Essentially, Diplomacy is used when persuading someone to do something they might not otherwise do, by reasoning, persuading, cajoling and coaxing.
Bluff is used when trying to persuade someone of something that you know to be untrue.
Perform (oratory) is used when trying to earn money through public speaking. (Hint: Politicians use this.) it does not, by RAW, affect you ability to sway opinion, but reflects your ability to use speech for personal fiscal gain.
Houseruleyness: Versatile Performance aside, I would have no problem with granting a +2 circumstance bonus to a Bluff or Diplomacy check after a successful Perform (oratory) check at the same DC.
All of your above examples easily fall into one of those categories, with the exception of the Morale Boosting Boast, which I would classify as a Bard using Inspire Courage.
GeneticDrift
|
Trials shouldn't have diplomacy except to improve judge/ jury attitude towards you. Otherwise it's getting, investigating skills or let the police do their job, and presenting evidence which a simple profession lawyer can do (easy dc).
Now if there are shenanigans going on, it could be different. Like the jury has been bribed or threatened, then diplomacy to vote as they truely believe could be in order.
Of corse the pc's evidence might be suspect then I can also see diplomacy, since they are not police and are likely foreign.