Ulfen Guard Prestige Class


Homebrew and House Rules


Making an ulfen guard prestige class. I have everything but the description worked out. But their main gimmick is protecting their allies like they would protect the crown prince.

Huscarl's Charge

Once per day the Ulfen Guard as an immediate action may move half their move distance and push an ally out of the way of an incoming attack, forcing the enemy to attack against the ulfen guard and rolling against his ac. Doing so movesThe ulfen guard to the ally's previous spot and the ally moves to the adjacent square and falls prone. Doing Huscarls charge forfeits the ulfen guards next move action in their next turn.

This is the general ability and I am using the theme that their role is to protect their allies at any cost. And was wondering if this over powered , broken, lame or whatever have you.


seems fine to me, maybe a little weak because of the once per day.

But is this the only ability they get? does it scale with level?

If so why would anyone take more then 1 or 2 levels in this PrC

Maybe you could start off with something like the shield ally feat and make it progressively stronger as they take more levels


Well at ll 5 it's 2/day and 10th level 3/day. They but later on they get a free intimidate check against the enemy. And later if that have a successful intimidate check they get a free attack of opportunity. The ulfen guard will also get bonus feats at every level. And ulfen they get special abilities like ulfen song, Viking shield wall, and Viking war cry.

Ulfen song: when used in combat it's a morale bonus to attack and date rolls and when used out of combat it's a morale bonus to craft perform and progression skills checks.

Viking shield wall: when adjacent to an ally and an enemy they gain a morale bonus to ac. At first it's a +2 then it gets buffed to +4 later.

Viking war cry: gives a +2 morale bonus to confirming critical hits.

The war cry and song have a 60 foots range and last several rounds.

Does this prestige class seem weak? If so any ideas?


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Sakrileg wrote:

Well at ll 5 it's 2/day and 10th level 3/day. They but later on they get a free intimidate check against the enemy. And later if that have a successful intimidate check they get a free attack of opportunity. The ulfen guard will also get bonus feats at every level. And ulfen they get special abilities like ulfen song, Viking shield wall, and Viking war cry.

Ulfen song: when used in combat it's a morale bonus to attack and date rolls and when used out of combat it's a morale bonus to craft perform and progression skills checks.

Viking shield wall: when adjacent to an ally and an enemy they gain a morale bonus to ac. At first it's a +2 then it gets buffed to +4 later.

Viking war cry: gives a +2 morale bonus to confirming critical hits.

The war cry and song have a 60 foots range and last several rounds.

Does this prestige class seem weak? If so any ideas?

I'm actually VERY interested in this, since I'm playing an Ulfen Fighter that aspires to be an UlfenGuard like his father and Grandfather were.

to note, Sakrileg, your post is still one of only a few google search hits on the subject. I realize this is ages after the fact, and you likely already either hashed this out or gave it up, but I want to see if I can bounce some ideas off of you.

to answer your question, yes, the PrC seems to be missing something. so lets hammer it out a bit. the Ulfen Guard are fiercely loyal mercenaries whose primary purpose is protecting the life of one of, ostensibly, the most important people in Golarion.

now, your basic idea isn't bad, but its old-hat; there was a bodyguard PrC in Sword & Fist for D&D 3.0, several feats based on the idea through 3.5, and I think another 5 level PrC in there somewhere... plus the Knight class and Knight Protector PrC have hints of it. still, it isn't a bad ability, and certainly important to the role they play. but we need to look at the other roles they play to accomplish their goal.

first, they're Ulfen; the whole PrC should build off of Barbarian or fighter, give rage bonuses and powers, and perhaps modify basic rage.

Second, they're bodyguards; your basic ability isn't bad, but I'd say cut the limitations and just make it where they can move to intercept an attack anywhere within a single move once per round, and limit it to 1/day per class level. but they need a lot more than that because...

Three, they're in Oppara; it's a highly magical city where treachery is the status quo. they either need a way to combat that, or overcome it through sheer ulfen tenacity and brutality. what if, for instance, while raging, they retain the ability to focus on actions, and also got a huge boost to perception? like, equal to their levels in the PrC? they also need some new class skills, like Use Magic Device, Diplomacy, and Sense Motive. this would translate well into both using their Ulfen instincts to locate and neutralize threats, while still adapting to their location's highly magical and treacherous nature. a few keenly selected rage powers could make that even better.

Four, if the first time they're aware of an enemy is when an arrow comes flying at them or the high prince, they're not doing their job right; the Pathfinder Wiki, quoting the Faction Guide, p.48, says that they also frequently root out threats proactively as "surprisingly clever investigators." it also implies that the Ulfenguard are a larger organization than the 20 men in the princes' immediate vicinity, and have been known to cooperate with the Lion Blades. while rage powers and new class skills can account for some of this, a little boon in there for reputation, like a boost to Gather info checks, urban tracking, or a rogue talent-like ability to pick up a 0-level spell would be pretty useful. I mean, think of all the assassination methods that could get fouled because the barbarian next to the prince could cast detect magic?

the other abilities aren't bad. the "shield wall" ability using a morale bonus seems to defy its own name that way. does it require you to be wielding a shield? or just next to an ally that's wielding one? or no shields even need to be there at all? I might reconsider its name or its mechanics, one or the other, but I'd also shy away from pigeonholing a character into a particular combat role/gear restriction. why? 'cause I like greatswords and halberds, and its hard to use shields with those.

I like the idea of the Viking War Cry being a custom rage power. make it a normal +2 morale bonus to attack, damage, confirm rolls, and CMB, usable once per encounter.

the Ulfen Song thing seems to be stepping all over the Bard/Skald's toes, although the idea of a Blade Dancer, Skald, or just regular multiclassed bard getting into this PrC is appealing. however, that also causes some issues with stacking morale bonuses. who needs a bard in the party when everyone can make their own morale bonuses, more or less, with rage, rage powers, and minor spell-like abilities?

here's a preliminary write up. (a note about weird spelling, I pepper Ulfen stuff with German for glorreichen Herrenrasse flavor.)

UlfenGarde

Prerequisites
BAB: +6
Feats: Alertness, Improved Initiative, Combat Reflexes
Skills: Perception 6, Diplomacy 4, Acrobatics 4
Special: fast movement, Rage

HD: D12
Skill Points: 6+int/lv
Class Skills: Acrobatics, Climb, Craft, Diplomacy, Handle Animal, Intimidate, Knowledge (dungeoneering), Knowledge (engineering), Knowledge (history), Knowledge (local), Knowledge (nobility), Perception, Profession, Ride, Sense Motive, Survival, Swim, Use Magic Device

good Fort and Will saves
Lv Ability
1 Rage, Leibwächter, Leiben in Gefahr
2 rage power, Verhör der Erstgeborenen Krone
3 Jagermeister
4 Zauberer Augen
5 rage power
6 Strafendenschlag
7 Körperdecken
8 rage power
9 Taktiker
10 Zorn des Erstgeborenen Krone

Rage: Ulfengarde levels stack with barbarian levels for determining the progression of your rage ability and existing barbarian class features. you do not, however, gain other new barbarian class features for gaining Ulfengarde levels.

Verhör der Erstgeborenen Krone (Inquisition of the Primogen Crown): you gain a bonus on diplomacy, intimidate, and sense motive checks equal to 1/2 your UlfenGarde Prestige Class levels.

Leiben in Gefahr (Life at Risk): you may, as an immediate action, designate an ally within a distance equal to you base move speed, as the target of your Leiben in Gefahr class feature. if this ally becomes the target of an attack, you may, as a free immediate action, move to occupy the same square as the designated ally. doing so causes the attack against that ally to instead be calculated as though it were targeting you, including having to defeat your armor class, and you suffering all effects of the attack, such as hit point loss or ability damage. upon you or your targeted ally's next turn, whichever is first, you or he is moved to the closest available open 5' square as a free action. this movement does not count against your movement for the round. your targeted ally may, as a free immediate action, drop prone in their square whenever you activate this ability.

Leibwächter (Body Guard): you may designate a single adjacent ally as the target of this ability. they gain a +4 shield bonus to armor class as long as you remain adjacent to them

Taktiker: as the Tactician Class Feature.

Zauberer Augen (Sorcerer's Eyes): you may use Detect Magic as a spell-like ability at will.

Strafendenschlag (Punishing Blow): whenever an opponent you threaten attacks a target other than you, that opponent provokes an attack of opportunity.

Körperdecken (body cover): all adjacent allies are considered to have cover, gaining a +2 circumstance bonus to armor class and a +1 circumstance bonus to reflex saves.

Jagermeister (Huntsmaster): you gain a bonus on survival checks to track equal to 1/2 your UlfenGarde Prestige Class levels. additionally, once per day, when hunting a specific target, you may intuit their general direction with a survival check (DC 15+target's HD), as long as the target is within a mile of you. the GM should make this check in secret for the Ulfengarde.

Zorn des Erstgeborenen Krone (Wrath of the Primogen Crown): whenever you activate your Leiben in Gefahr ability, you may move up to twice your base move speed. in addition, whenever you use your Leiben in Gefahr ability to intercept a melee attack, you may make a free charge attack against the enemy attacking your designated ally.

New Rage Power: Kreigsruf der Ulfengarde (Warcry of The Ulfenguard): while raging, you may gain a +2 bonus to attacks, damage, critical confirm rolls, and CMB for a single round. you may use this rage power once per rage. you must have at least 2 levels in the Ulfengarde PrC to take this rage power.


I'd like to add "Combat Patrol" to prerequisite feats, and "This free attack is calculated BEFORE the attack that triggered your Leiben in Gefahr ability" to the Zorn des Erstgeborenen Krone ability...


i dont like rage and fast movement as pre-reqs. id love to see this as a class that you could go in to from a multiple of angles.

Wanna buff your charge while you protect them, go Arcane duelist.
Wanna become an immovable wall in front of your charge, go monk.
Wanna find the person threatening your charge and kill 'em before they get near? go Inquisitor .

But limiting it to just barbarian seems like a waste in a potentially awesome prc.


Nitro-13 wrote:

i dont like rage and fast movement as pre-reqs. id love to see this as a class that you could go in to from a multiple of angles.

Wanna buff your charge while you protect them, go Arcane duelist.
Wanna become an immovable wall in front of your charge, go monk.
Wanna find the person threatening your charge and kill 'em before they get near? go Inquisitor .

But limiting it to just barbarian seems like a waste in a potentially awesome prc.

well, from the standpoint of "a PrC described as a Barbarian mercenary company" I don't have any qualms with it being heavily influenced by Barbarian, but there's also the Viking fighter archetype, which is pretty specifically an Ulfen thing... and since it's a martial class, I don't have any problems saying "at least a dip into one of those two is necessary to qualify," although I'm positive there are other ways to finagle Rage as a class feature or special ability.

I do agree with striking Fast Movement. on further inspection, while it would certainly be an advantageous and synergistic ability, I see no reason to say its mandatory for the class. I did throw this thing together in like an hour, so I won't defend it like I didn't make any mistakes.

as for your other suggestions, there are options for accomplishing some of those goals, sure. there's a dozen ways to play any single type of character. but I still like the 3.5 aesthetic of "there's a PrC for that" over archetypes, because 99 out of 100 archetypes have failed to impress me. I think this PrC is meant to be a new thing separate from those options you listed, though.

what else would you change about it, bearing in mind the info discussed above about the Ulfenguard?


hmm...

add "you must be aware of the attack targeting your ally in order to activate this ability" to Leiben in Gefahr.

add CMD to the things modified by Kreigsruf Der Ulfengarde. no reason it coundn't be used defensively, as well.

I'm proofreading it, looking for other things to change or add, and not finding a lot. I'm thinking as far as an elite cadre of viking bodyguards goes, this is a pretty solid PrC. I sort of want to add some DR to it somewhere, at a similar rate to barbarian, with the DR transferable to an ally as well... honestly, I want to throw a LOT of things on here and make it more powerful, but I'm still trying to keep it reasonable.


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Hmmm, I'm looking this over, but one thing I noticed is that the Ulfen Guard always seems to form as a group as well as bodyguards.

Because of that, I'm wondering if they should be a prestige class at all, but rather an Archtype, perhaps of the Cavalier.

Tactician matches with them, and as good Ulfen, they would certainly be able to rage.

It could be done, giving them access to Rage Powers, Greater Rage, and Tireless rage like the Viking has. Give them some bonuses to perception and detect poison or magics, perhaps at higher levels the ability to negate sneak attacks.

The question is: what do you exchange.
One would think challenge, but that's at the core of the Cavalier class. So what else is left? A mount for one. The cavalier charging and bonuses to charge are another. Expert Trainer, and the bonus feats.

That could balance things out. An Ulfen Guardsman can function alone, but in a group he is a monster.


Major_Blackhart wrote:

Hmmm, I'm looking this over, but one thing I noticed is that the Ulfen Guard always seems to form as a group as well as bodyguards.

Because of that, I'm wondering if they should be a prestige class at all, but rather an Archtype, perhaps of the Cavalier.

Tactician matches with them, and as good Ulfen, they would certainly be able to rage.

It could be done, giving them access to Rage Powers, Greater Rage, and Tireless rage like the Viking has. Give them some bonuses to perception and detect poison or magics, perhaps at higher levels the ability to negate sneak attacks.

The question is: what do you exchange.
One would think challenge, but that's at the core of the Cavalier class. So what else is left? A mount for one. The cavalier charging and bonuses to charge are another. Expert Trainer, and the bonus feats.

That could balance things out. An Ulfen Guardsman can function alone, but in a group he is a monster.

I've always kind of felt like archetypes were a cop-out. as I mentioned above, I like PrCs, and the OP was asking about a PrC. I can't see a "level 1 ulfen guard" character really working out. it's PrC material, because only the best of the best join the ranks of the organization. just like you don't see level 1 red mantis assassins, lion blades, or eagle knights.

I totally already had Tactician in there. I dunno if you were agreeing with me on it fitting in or pointing out the advantages of it as a cavalier thing. I don't think it'd work as a cavalier PrC or kit, because Taldor is already full of knights and such.

the Primogen Crown needs the Ulfen guard to be something different. something Ulfen. they need Vikings and barbarians, because those things are pretty strictly ulfen. or perhaps the Ulfen are pretty strictly those things. either way, Cavalier doesn't really jive with the image, feels too much like putting a square peg in a round hole to me.

fighters and barbarians fit best, others can get in with the right stuff, like rage subdomain clerics. I would almost go so far as to say Savage Skald and any class that can cast rage as a spell or spell-like ability would qualify, but that feels like it's opening it up quite a bit much. I'd just as soon take the level dip at that rate.

as far as them working best in groups, I agree, but that's generally the way all adventurers work. the UlfenGarde PrC I have up there very precisely and admirably fills the roll of "defensive tank" for protecting squishier party members, while also adding a few neat related boons and some social/non-combat utility as well.

in MY game at home, I'd also give DR 1/- on the same levels as rage powers, and Uncanny Dodge at 3rd and Improved Uncanny Dodge at 7th level. I'm pretty generous with martial classes, though. I feel like it helps close the gap between them and the casters.


so, after some additional research, I found the "Devoted Defender" PrC from 3.0, and the "Body Guard" and "In Harm's Way" feats in Pathfinder from the Advanced Player's Guide. I'm thinking of dropping Improved Initiative and Combat Patrol from the prerequisites, because while (extremely) advantageous, they don't feel like they're "essential" to the class. in their place, I'd put Body Guard and In Harm's Way. there's also the Covering Defense feat from the APG that fits pretty squarely into the flavor, which is synergystic with the Viking's Shield Defense ability.

this leads me to want to revise some of the class features a bit, and made me reconsider the "viking shield wall" thing Sakrileg mentioned. since there is a "shield wall" teamwork feat, and the Taktiker feature functions as Tactician, its likely that at least ONE Ulfenguard in a group of 20 would have it.

as for wanting to use a Greatsword in there, I suppose there's always the Thunderstriker archetype with a dip into Barbarian... but thunderstriker makes you wait until 15th level for the effects of a feat 3.5 would let you have at level 1 (although Improved Buckler Defense only applied to 2-weapon fighting, not 2-handed fighting, a distinction that always rankled me badly after doing research into German Langshwert and Buckler fighting). so you'll essentially never get that shield bonus to AC, and that kind of ruins the entire point of the archetype in combination with this PrC...

on that note, THAT is one of the biggest reasons I HATE all of the Archetypes. they SUCK. they make me feel too much like I'm LOSING more than I'm GAINING, and their capstones are frequently unimpressive, or comparable to a feat or PrC feature from 3.5 that I could get 2 years worth of campaigning ahead of time. especially in (my beloved but horribly underpowered) martial classes.

example? at 15th level, the Dragoon fighter archetype can ignore armor check penalties to acrobatics only, and leap from his mount during a charge for a whopping additional +2 to attack rolls while retaining his charging bonuses. he takes an additional -2 to AC on this charge attack, and still has to roll a check that he could still feasibly fail under certain conditions.

a core wizard, or any other archetype wizard for that matter, can cast a bevy of ridiculously powerful spells that are practically guaranteed to have at least some sort of devastating effect, and has had access to limited wish for 3 levels already.

but I digress. I'll make some further revisions to the UlfenGarde PrC here and post the updates shortly.


Phistandantilus PLEASE only use german phrases if you know them... PLEASE :D

1 Rage, Leibwächter, Leben in Gefahr (better:
2 rage power, Verhör der Erstgeborenen Krone
3 Jagermeister (correct translation but also a well known german drink "Meister der Jagd" would be better)
4 Zauberer Augen (translation correct but I would go with "Magiegespür" (engl. "Sense Magic"), "Magisches Auge" (engl. "magic eye") or "Magiesicht" (engl. "Magic sight")
5 rage power
6 Strafender Schlag
7 Körperdeckung
8 rage power
9 Taktiker
10 Zorn der erstgeborenen Krone

In german we have several translations of "the" based on the gender of the the related word (m. = der / f. = die / n. = das) and the grammatic declination (genetive = des / dative = dem / accusative = den) - Yes german is a very complicated language :D


Tryn wrote:

Phistandantilus PLEASE only use german phrases if you know them... PLEASE :D

1 Rage, Leibwächter, Leben in Gefahr (better:
2 rage power, Verhör der Erstgeborenen Krone
3 Jagermeister (correct translation but also a well known german drink "Meister der Jagd" would be better)
4 Zauberer Augen (translation correct but I would go with "Magiegespür" (engl. "Sense Magic"), "Magisches Auge" (engl. "magic eye") or "Magiesicht" (engl. "Magic sight")
5 rage power
6 Strafender Schlag
7 Körperdeckung
8 rage power
9 Taktiker
10 Zorn der erstgeborenen Krone

In german we have several translations of "the" based on the gender of the the related word (m. = der / f. = die / n. = das) and the grammatic declination (genetive = des / dative = dem / accusative = den) - Yes german is a very complicated language :D

I appreciate the input, Tryn. I admit, I'm no scholar of the german language. I just ran the phrases I wanted through Google Translate and picked the ones that looked the best to me. with the Ulfen being heavily influenced by norse and germanic traditions, I figured it was fitting, and I kind of mentally draw a parallel between Ulfenguard and Landsknecht.

the "jagermeister" thing was intentional; i felt like it gives average folk a relate-able point, but I didn't think it'd cause too much confusion, unless someone was drinking liquor while gaming.

the "sorcerer's eye" thing was also intentional, as I felt like it maintained a flavor of "barbarian superstition" towards magic users. even in Golarion, the Ulfen people's closest neighbors and worst enemies are a cadre of goblin-loving ice witches, so I felt like it fit. I was also considering having it advance as an ability and detect poisons and diseases as well, so I didn't think a direct translation of a spell name would do it justice. it already does this in the second write-up I kept for myself. it reflects the ulfenguard's need to understand the tricks of their enemies.

I wish I knew more german, myself. one of my favorite characters is heavily inspired by German Landsknecht, and I try to use it in roleplaying here and there. unfortunately spanish was the only option at my high school when I was attending, and there's virtually no german speaking communities in Florida. I'll be making adjustments based on your advice though. thanks again. =D


the newest write up, higher powered, and grammatically correct, in german, anyway. sorry if the post cocks up the formatting. it looks better in the word doc I'm using.

UlfenGarde

Prerequisites
BAB: +6
Feats: Combat Reflexes, Body Guard, In Harm's Way
Skills: Perception 6, Diplomacy 4, Acrobatics 4
Special: Rage

HD: D12
Skill Points: 6+int/lv
Class Skills: Acrobatics, Climb, Craft, Diplomacy, Handle Animal, Intimidate, Knowledge (dungeoneering), Knowledge (engineering), Knowledge (history), Knowledge (local), Knowledge (nobility), Perception, Profession, Ride, Sense Motive, Survival, Swim, Use Magic Device

Lv BAB Fort Ref Will Ability
1 +1 +1 +0 +1 Rage, Leibwächter
2 +2 +1 +1 +1 Abschirmabdeckung, Verhör der Erstgeborenen Krone
3 +3 +2 +1 +2 Jägermeister, DR 1/-
4 +4 +2 +1 +2 rage power, Zauberer Augen
5 +5 +3 +2 +3 Uncanny Dodge, Taktiker
6 +6 +3 +2 +3 Strafender Schlag, DR 2/-
7 +7 +4 +2 +4 rage power, Körperdeckung
8 +8 +4 +3 +4 Leben in Gefahr
9 +9 +5 +3 +5 Größer Zauberer Augen, DR 3/-
10 +10 +5 +3 +5 rage power, Zorn der Erstgeborenen Krone

Rage: Ulfengarde levels stack with barbarian levels for determining the progression of your rage ability, qualifying for new rage powers, and advancing existing barbarian class features. you do not, however, gain other new barbarian class features for gaining Ulfengarde levels.

Leibwächter (Body Guard): you may, as free action, designate an ally within a distance equal to you base move speed, as the target of your Leibwächter class feature. if this ally becomes the target of an attack, you may, as an immediate action, move to occupy the same square as the designated ally, or the closest adjacent square to that ally, at your discretion, and activate your Body Guard or In Harm's Way feats. you must be aware of the attack in order to activate this ability. your targeted ally may, as a free immediate action, drop prone in their square whenever you activate this ability and choose to occupy the same square as them. doing so does not force either character to move to another square on following rounds, until the prone character attempts to stand up. Additionally, when you use the aid another action to improve an ally's armor class, the bonus provided is increased by 1/2 your Ulfengarde class levels (minimum +1).

Abschirmabdeckung (Shield Cover): when using a shield you are proficient with, you may transfer some or all of your shield bonus to an adjacent ally. this bonus applies to their flat-footed and touch armor class, and their CMD.

Verhör der Erstgeborenen Krone (Inquisition of the Primogen Crown): you gain a bonus on diplomacy, intimidate, and sense motive checks equal to 1/2 your UlfenGarde Prestige Class levels.

Damage Reduction: at 2nd level, and again at 5th and 8th level, an Ulfengarde gains an additional point of damage reduction, with a twist; the Ulfengarde may transfer his damage reduction to an adjacent ally at his discretion. this damage reduction ceases as soon as either party moves away from the other, or the Ulfengarde is rendered helpless, dying or dead. this otherwise functions exactly like the Barbarian damage reduction class feature.

Jägermeister (Huntsmaster): you gain a bonus on survival checks to track equal to 1/2 your UlfenGarde Prestige Class levels. additionally, when hunting a specific target with which you have some personal experience or connection, have faced in combat, or have an adequately detailed description of, you may intuit their general direction with a survival check (DC 15+target's HD), as long as the target is within a mile of you. this ability does not offer any information on distance or condition, merely direction. the GM should make this check in secret for the Ulfengarde. the Ulfengarde can use this ability a number of times per day equal to their wisdom modifier +1 (minimum 1/day).

Zauberer Augen (Sorcerer's Eyes): you may use Detect Magic and Detect Poison as a spell-like ability at will. Your caster level is equal to your Hit Dice.

Uncanny Dodge: as the rogue class feature of the same name. if you already have Uncanny Dodge from another source, you instead gain improved uncanny dodge.

Taktiker: as the Tactician Class Feature.

Strafender Schlag (Punishing Blow): whenever an opponent you threaten attacks a target other than you, that opponent provokes an attack of opportunity.

Körperdeckung (body cover): while fighting defensively or taking the full defense action, all adjacent allies are considered to have cover, gaining a +2 bonus to armor class and a +1 bonus to reflex saves.

Leben in Gefahr (Life at Risk): you may generate a Shield Other spell effect as a spell-like ability once per day. Your caster level is equal to your Hit Dice.

Größer Zauberer Augen (Greater Sorcerer's Eyes): you may use Arcane Sight and See Invisibility as a spell-like ability at will. Your caster level is equal to your Hit Dice.

Zorn der Erstgeborenen Krone (Wrath of the Primogen Crown): whenever you activate your Leibwächter ability, you may move up to twice your base move speed. in addition, whenever you use your Leibwächter ability to intercept a melee attack, you may make a free charge attack against the enemy attacking your designated ally. this charge attack is calculated before the attack that triggered your Leibwächter ability.

New Rage Powers

Kreigsruf der Ulfengarde (Warcry of The Ulfenguard): while raging, you may gain a +2 bonus to attacks, damage, critical confirm rolls, and CMB/CMD for a single round. you may use this rage power once per rage. you must have at least 2 levels in the Ulfengarde PrC to take this rage power.

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