Inquisitor ideas / builds for Rise of the Runelords


Rise of the Runelords


My Council of Thieves group is relaunching into the Anniversary edition of RoTR as a remote game via Skype and supplemental tools since our GM moved out of state. Anyhow, I was thinking of playing an Inquisitor and wanted to see if anyone had some decent builds/concepts that would work well for RoTR (no spoilers though!)

Basic Info:

Currently, we only have three people playing. We may pick up others at a later time.

Starting at 2nd level

All the Pathfinder books are fair game (no 3rd party)
Party is good/neutral aligned - likely more towards good, we have a Paladin in our party. The other character is a sorcerer.

We can pick two traits. We don't necessarily pick any from the RoTR Campaign trait. I am a optimizer but I do roleplay but I like effective builds for when it's fists over lips.

I've already planned out a Oracle of Battle, a Paladin (before I knew someone else was going that route) and a Samurai. I was a fighter in Council of Thieves and a Bladebound Magus in our very short Jade Regent campaign.

Any ideas are welcomed


Inquisitor is a good choice with the other two characters present, as it can be a good investigative character and that's a skill your current party lacks that will be useful at points.


Is the paladin going with ranged or melee weapons? I'm currently playing a ranged inquisitor and the bane damage is really useful for the several extra attacks.


Paladin is likely going to be a 2 handed Paladin.

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