Shadowdancer build


Advice

Shadow Lodge

I've always loved prestige classes, and even the wonderful fun of archetypes can't keep me from that road nonoptimally traveled. And so, I present for your consideration and review, a shadowdancer build. Lacking any real progression of other class abilities that would help in combat (sneak attack, spellcasting, or even full BAB), I went with a strength damaging build to make maximum use of the shadow companion. And to compensate for the high feat requirements of the shadowdancer, I took two levels of fighter.

Tiefling(Rakshasa Heritage)

Str 10
Dex 18
Con 10
Int 14
Wis 8
Cha 16

Level 1- Fighter(Lore Warden) 1, Weapon Finesse, Two-Weapon Fighting.
Level 2- Ninja 1, poison use, Sneak Attack 1d6.
Level 3- Ninja 2, Pressure Points trick, ki pool, Combat Reflexes.
Level 4- Ninja 3, Sneak attack 2d6, no trace +1.
Level 5- Fighter(Lore Warden) 2, Dodge, Mobility, Combat Expertise.
Level 6-onward- Shadowdancer(Haven't really decided what feats and talents to take yet.)

So any thoughts? Any criticism is appreciated.


There are a couple of threads with the Shadowdancer discussed on these boards. Lot of good angles on the thing.

Be warned, it may not be what you were expecting if you delve into what this class actually can and can't do.

But I'm argued out on this thing. Good luck.

PS, I'm not sure you could call it a consensus, but a few people now think that this class is better for full bab classes than sneaky types. It doesn't help roguish types very much, and no caster would lose that many levels.

So that only leaves the full bab classes.

Unless you use it for a one level dip to get hips.

It's all discussed in the threads.

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