|
At the game this afternoon, I was told by an attendee of Gencon that the Bladebound archetype nearly went the way of the Synthesist. May I ask why it was considered for banning, and why it was ultimately decided that it would be kept? Also, if there was anyone defending the archetype, I should like to thank them!
|
Mike is not in the habit of justifying individual decisions to legalize or ban material for PFS. He reviews all material thoroughly and in the vast majority of the cases, if something is banned, it is because the material does not fit with the themes of Golarion. Remember that not all Pathfinder material is written for the Golarion setting, particularly the hard cover books which contain general rules for the Pathfinder game system, not necessarily material for the Golarion world. *You* may not agree with all his decisions, but they are made with the best of intentions for the benefit of the society and maintaining game balance. My advice is to merely be thankful that the archetype is still legal.
Explore, Report, Cooperate!
|
They brought up that the intelligent item was like having an extra character, and it does give you an extra Knowledge Arcana check, a bonus language, and the potential to revert a domination effect, but an Eidolon does that too. I get that the eidolon is a major class feature, but the Black Blade is pretty major, too! And is not nearly as powerful. I am thankful, just curious.
|
from what I understand the paladin bond ability, also worth decent raw gold, kind of staved off the hate.
It should probably have gone away, simply because it breaks gold curve. Though that is the least important of the curves to break :D
There are only a select few things that actually ring true as "power" in PF.
1. Action economy, Magus gets to cast a spell and attack something, but only if he could full attack, strong, but fair.
2. Wealth, bladebound gives more wealth, but at the cost of some innate class power (and eventuallly action economy via improved familiar+UMD)this makes it a reasonable trade-off.
3. Versatility/adaptability. Bladebound reduces some versatility in skills, scouting, actions previously mentioned. All you gain from it is wealth. Wealth is strong, but wealth does not buy actions, it doesn't (really) buy extra magic item slots (goggles of minute seeing, watch that imp disable devices) You get to spot them wearing your goggles of +5 perception, how lucky :D
I guess the answer is "losing a familiar is big, and Paladin's get free money anyway so it's probably fine"