Michael Sayre
|
| 1 person marked this as a favorite. |
No, you can't purposely botch it, but you can invert the intent.
What you would do is make it like a custom magical item as normal.
If you fail the Spellcraft, it could become helpful instead of harmful.
Lol! I'm just picturing the Angry necromancer "Another Scarab of Protection?!?! GAAAAAAAAAAAAAAARRRRGGGHHHH!!!!"
| Lord Tsarkon |
Lets say I want to make a Scarab of death or necklace of strangulation. Is there a way to purposefully botch the Spellcraft roll in order to do this?
You cannot purposely make curse magic items.. One of the most Powerful Magical Curse Items can Easily Kill almost any size Dragon in the game..
Dust of Sneezing and Choking Even if the Dragon makes its Fort Save(Dc 15 easily done for most Dragons) its still STUNNED for 5d4 rounds (Stunned = cannot ACT...
Even a very unintelligent Wizard with a Horrible Spellcraft would still have a hard time making this... because I believe its a NATURAL 1 on a d20 that causes the Curse Item.
EDIT: I just checked the rules.. you have to fail by 5 or more and then roll on a chart 90-100 percentile to even get to the Specific Curse items... Seems kinda wierd if you were trying to make an Amulet and you got the DM says a Scarab appears instead... its like a Red light that you screwed up...
| Tiny Coffee Golem |
EDIT: I just checked the rules.. you have to fail by 5 or more and then roll on a chart 90-100 percentile to even get to the Specific Curse items... Seems kinda wierd if you were trying to make an Amulet and you got the DM says a Scarab appears instead... its like a Red light that you screwed up...
So it sounds like theoretically you could make something cheap and "do a bad job" on purpose? Failing by 5 or more and just roll to see what you get?
Could you not repeat this until you get something useful, but cursed?
Bottom line is that it'll be veto'd by DM's everywhere.
| Lurk3r |
It's not that hard- just try to make something which is hard to make and for which you don't have the proper spell and then take 10.
The DC is 5 plus the CL of the item, and you can add another 5 for rushing. This gives you an auto-fail range of the item's CL - your spellcraft ranks of which items you can choose. IF you don't have the right spell, you have an additional 5 levels of CL to play with.
Each specific cursed item has a list of items it is created from- the Scarab of Death you mentioned can be created from a failed Amulet of Mighty Fists (CL 5) so you try to make the amulet and rush, you already have a base DC of 15. If you take 10 and have no ranks in spellcraft, you have a cursed item. You could conveniently not have Greater Magic Fang or try to make an amulet bonuses higher than your CL (another requirement) to give you a DC of 25, letting you have up to 10 ranks of spellcraft and still auto fail when you take 10.