| Qbit |
I am DMing a pathfinder game with a party of 6 level 5 characters. I will be returning to school in September and don't foresee myself having time to come up with my own adventures. As such I was wondering if there was any good adventure paths to run for my group. We will be playing for about a year before we all go our separate ways post graduation. Since the group is a bit large an adventure starting at a slightly higher level shouldn't be a problem, and I intend to beef whatever I use up to accommodate for the larger than average group anyways. If I can't find anything I'm just going to convert Red Hand of Doom over to Pathfinder (I ran that one years ago and it was a lot of fun, and it's just the right length for a years worth of play).
Thanks for any help you might give.
Chris Mortika
RPG Superstar 2010 Top 16
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All the Adventure Paths begin at Level 1, Qbit. You could, I suppose, fast forward through the first two installments of an AP and go from there, but I think you'll lose a ot of the dramatic tension.
What adventures were the PCs walking through, levels 1 through 5?
Having said that, I heartily encourage "Red Hand of Doom". I've run that campaign three times, and it's terrific. If you search through the archives, you'll probably find the thread with RHoD stats converted to Pathfinder.
| Game Player |
All the Adventure Paths begin at Level 1, Qbit. You could, I suppose, fast forward through the first two installments of an AP and go from there, but I think you'll lose a ot of the dramatic tension.
What adventures were the PCs walking through, levels 1 through 5?
Having said that, I heartily encourage "Red Hand of Doom". I've run that campaign three times, and it's terrific. If you search through the archives, you'll probably find the thread with RHoD stats converted to Pathfinder.
ohh. Red hand of Doom was excellent, I really enjoyed it. I was planning on trying it out in a Pathfinder setting, but was a bit unsure of how to go about it. If there is a conversion, I guess I better go find it.