
Lichemaster |
Been awhile since I have played getting slowly back into it and have a Question about the feats creatures have in the Bestiary.
The group is going to be battling a Huge Air Elemental.
Do I add a +4 to initiative from the Improved Initiative feat? or is it already worked into the Initiative stat for the creature?
Do I add Iron Will to the Will save for the creature? or is it worked in?
I assume Mobility is added into anytime it moves?
Thanks for the help..........

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Okay, for improved Initiative, you use your Dexterity modifier, if you pick up the Improved Initiative feat, you add +4 to your total initiative. So, if you have a 16 Dexterity, you have at first a +3 to your initiative, if you pick up Imp. Initiative you add 4 making it +7.
For Iron Will, you just add in +2 to your will save. So, if you are a Monk with an 17 Wisdom, you have already a Base Save of +2, a Wisdom Modifier of +3 and if you pick up Iron Will, you get an additional
+2 making it +7.
It is added anytime an attack of opportuninty is provoked, so if you are shooting a crossbow at point blank range or passing through an opponents square more than once you still add the +4 to AC.

Necromancer |

I'm assuming you're using this stat block. If so, yes, everything is already added in (Initiative +13, Will save +5, etc.) as long as it's a constant modifier.
Mobility, however, is excluded as a constant bonus since it only applies against attacks of opportunity.
EDIT: Fixed a major spelling issue...