Are creatures still immune to trip while climbing?


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Here's the question and an example. Let's say a monster is highly resistant to tripping, or flat out immune. let's say a sorcerer casts create pit, and the monster falls in. It then tries to climb out. the sorcerer has the deep earth bloodline power 'tremor' which is a ranged trip. if the monster is normally immune to trip. is it still immune while climbing? heck, what if a fighter with reach weapon is waiting at the top, and tries to trip the monster while it's climbing to knock it back off the wall and into the bottom of the pit again?


If you want to knock someone into a pit, isn't that a bull rush?


Xavier319 wrote:
Here's the question and an example. Let's say a monster is highly resistant to tripping, or flat out immune. let's say a sorcerer casts create pit, and the monster falls in. It then tries to climb out. the sorcerer has the deep earth bloodline power 'tremor' which is a ranged trip. if the monster is normally immune to trip. is it still immune while climbing? heck, what if a fighter with reach weapon is waiting at the top, and tries to trip the monster while it's climbing to knock it back off the wall and into the bottom of the pit again?

You answered your own question for that one. If, as you said, the creature is immune to trip attacks, using your special ability while it is climbing doesn't change the factor. Unless that creature in question loses its ability to be immune to trip attacks while climbing within the RAW (which has no proof or wording to suggest, much less correlate this concept), it still maintains that ability regardless of the condition or actions being performed.

On top of this, tripping is only feasible if the creature/target in question is on the ground, and/or is a relative size to the target attempting to trip (good luck tripping a Gargantuan+ creature as a Medium Size). A flying creature cannot be tripped, and a creature that is climbing cannot be tripped because they aren't standing on ground, they're in the air or on a wall.

Your only solution is to do a Bull Rush check to push it off the wall, or get in a Grapple/Pin, in which the creature can only use 1 arm, and it cannot climb with only one arm. (The problem with the latter is the character initiating the grapple will most likely have to fall into the pit with the creature. The former is a much safer action for a character to perform.)

Hope that clears things up for you.

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Also, if you deal damage to a climbing creature, they immediately have to make a new climb check or fall.

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alright, i was just curious. what if the creature has no arms? like an ooze or something like that?

and here's a follow-up question. I assume if they are climbing say, a spiked pit, the contact with the wall of the pit dealing them 1d6 (per the spell) cause them to make a climb check or fall at the beginning of each of their turns. correct?


Xavier319 wrote:

alright, i was just curious. what if the creature has no arms? like an ooze or something like that?

and here's a follow-up question. I assume if they are climbing say, a spiked pit, the contact with the wall of the pit dealing them 1d6 (per the spell) cause them to make a climb check or fall at the beginning of each of their turns. correct?

If the creature has no physical body, or a physical body that is overwhelming (such as an ooze, or a 6-armed Eidolon), the penalties still apply. The only difference is that the creatures can still only make one attack, and the attack can only be done using their one arm. (For a 6-armed Eidolon, he can do either a Slam Attack, or a Claw, but no more than 1 attack. For the Ooze, the same type of rules apply.)

Create Pit does not have such a property. It says that it creates a pit that is 20 foot deep, and deals 2d6 falling damage for those who fail the save.

If you do, however, cast Magic Missile as they are climbing up (or they suffer damage from another attack), they do have to make a climb check or fall; they have to make a check for each attack they are hit with, which is resolved immediately like an AOO, and I would think that since they are climbing, they would be considered flat-footed (that is, unable to act effectively since they are occupied with climbing); but that is semantics.


Spiked Pit

As per the Climb Skill, any time a creature takes damage it must make a Climb check or fall. This includes damage from the wall of a spiked pit.


Thanis Kartaleon wrote:

Spiked Pit

As per the Climb Skill, any time a creature takes damage it must make a Climb check or fall. This includes damage from the wall of a spiked pit.

It's a separate spell; the mechanics are similar, but those properties can only be applied if the spell was Spiked Pit. The OP specified Create Pit, so those properties aren't applied in the given scenario.

But again, it's only semantics.


The OP's follow-up question did specify spiked pit, however.

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thanks for the confirmation gents!

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