[Synthesist Summoner] Help, I have no idea what I am doing


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Hello everyone.

I recently rolled up a 6th level Kobold Synthesist Summoner for a friend's campaign. Rules were 35 point buy, full HD per level, (we're pretty strapped for magic items; read: none since we started playing), ARG, PG, APG, UM and UC allowed. Originally I'd been playing a Lizardman throwing Barbarian, but I wasn't really enjoying it. So I decided to pull out a nifty RP concept and made a Summoner to match it.

The problem is mostly that I have read all the related information on Eidolons like nineteen times and I'm STILL not sure if I did it right.

So, without further ado, this is my Sythesist Summoner:

w/o Eidolon: http://www.myth-weavers.com/sheetview.php?sheetid=432198
w/ Eidolon: http://www.myth-weavers.com/sheetview.php?sheetid=432031

I'd be really appreciative if anyone could give it a once-over and see if I messed anything up horribly. Thanks!


Your eidolon doesn't get saving throws... you apply the Str/Dex/Con to your summon and it modifies your saving throws (it can't be targeted individually)

Your eidolon doesn't have Int, Wis, or Charisma, your character is riding within it doing all the thinking....


make sure you keep the Hit Points separate, as they are healed by different mechanics, and the Eidolon's always go first


Your summoner's BAB applies, the Eidolon has none

Dark Archive

MC Templar wrote:

Your eidolon doesn't get saving throws... you apply the Str/Dex/Con to your summon and it modifies your saving throws (it can't be targeted individually)

Your eidolon doesn't have Int, Wis, or Charisma, your character is riding within it doing all the thinking....

Yeah, the eidolon is listed with all its stats separately at the bottom, but those aren't the stats/saves I would use normally. That's just a kind of reminder so I don't have to look it up down the road. The stats for Ralimul (which is Kobold+Eidolon) are all listed at the top of the sheet.

MC Templar wrote:
make sure you keep the Hit Points separate, as they are healed by different mechanics, and the Eidolon's always go first

Yeah, I made sure to separate the numbers in the current HP box, the first is the Summoner, the second is the Eidolon's temporary HP.

MC Templar wrote:
Your summoner's BAB applies, the Eidolon has none

Wait, the Synthesist doesn't use the Eidolon's BAB?

MC Templar wrote:

I'm not 100% certain that you can take "skilled" with a Synthetist as the Eidolon doesn't accrue skill points, I'm not sure.

Other than that you seem to have worked it out fairly well

Okay, cool. I had thought taking Skilled might not be allowed, but I figured that there was very little other way to go from tiny, bullied and terrified Kobold to BIG SCARY DRAGON, mechanically.


I'm not 100% certain that you can take "skilled" with a Synthetist as the Eidolon doesn't accrue skill points, I'm not sure.

Other than that you seem to have worked it out fairly well


Yes, the synthesist uses the eidolon's BAB. That is specifically called out in the Fused Eidolon ability. The FAQ has officially stated that the synthesist can take the Skilled evolution for a bonus to the selected skills while fused.


The synthesist does indeed use their eidolon's BAB. It supersedes and replaces their BAB from the summoner class, so a Synthesist 1/Fighter 1 would have the BAB of a 1st level Eidolon +1 from the fighter level.

Ultimate Magic FAQ wrote:

Summoner: Can a synthesist (page 80) benefit from the Skilled evolution even though his eidolon doesn't have skills of its own? What about the Ability Score Increase evolution applied to a mental ability score?

If the synthesist's eidolon has the Skilled evolution, the synthesist gains the bonus to that skill.

If the synthesist applies the Increased Ability Score evolution to the eidolon's mental ability score, it has no effect on the synthesist because he uses his own mental ability scores.

You can use skilled as normal.

Dark Archive

Oh, okay. So then that's all legit, as he only has a +5 BAB and +8 to Intimidate while in the Fused Eidolon form.

A specific question I came up with: I used the Aquatic base form for my Eidolon, and it says it had +4 natural armor from that (due to +2 base and a free Improved Natural Armor evolution). This is in addition to the +4 AC an Eidolon gets from being level 6, correct?


Yes. The bonus AC your eidolon gets by level is a separate bonus. It's also worth noting that you can apply that bonus as either an armor bonus or a natural armor rating; I'd recommend using the natural armor option so you can pick up Bracers of Armor if magic items ever do make their way into your campaign.

Dark Archive

Awesome, I think that means I didn't really mess anything up.

I mention this because a friend in another game is playing a standard summoner, and I had to spend like an hour trying to get him to build his eidolon properly, and I felt like I may have been a huge hypocrite in hounding him about it.

Thanks for your help, guys!


Oh! Also, remember you get a +8 bonus to swim checks and can take 10 to swim even in combat because you have a swim speed.


MC Templar wrote:
Your summoner's BAB applies, the Eidolon has none

I do believe this is wrong.


Read the FAQ on the Synthesist. It should clarify many things for you.

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