Ser Murdoc
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Lost my Paladin last Sunday, he got critted on by a Battle Axe, two natural 20s in a row with a 12 on the D12 for max x3 damage. In any case, I present to you....
Grigor Kuhlenov (What am I not cool enough for you?) Dwarven Monk 1
STR 16
DEX 14
CON 12
INT 10
WIS 16
CHA 8
HP 10, AC 16 INIT 4 CMB 4(6 on Bull Rush/Overrun) CMD 15
FORT 3 REF 4 WILL 5 +4 on saving throws against spells & SLAs
6 Acrobatics, 7 Climb, 7 Perception, 7 Sense Motive, 7 Swim
Unarmed Strike +3 1d6+3
Sansetsukon +3 1d10+4
Shuriken +2 1d2+3
Cold Iron Kama +3 1d6+3
Monk Bonus Feat - Dodge
1st lvl Feat - Steel Soul +4 on Saving Throws vs spells & SLAs
Traits: Reactionary +2 Trait Bonus on Initiative
Weapon Style (Lantern Lodge) Gain proficiency with any one weapon possessing the "monk" descriptor
Dwarf Racial Traits: Slow & Steady
Def. Training
Greed
Hatred
Stonecunning
ARF: Relentless (replaces Stability)
Equipment: Sansetsukon, Cold Iron Kama, Shuriken x10, Backpack, Grappling Hook, 2 50ft lengths of Hemp Rope, M.W. Manacles, Rations x5, Waterskin = 39#s
51gp left
Well? Think he's got a promising PFS career ahead? The heavy armor my Paladin was wearing really drug him down, the -6 Armor Check penalty was a really bummer. I'm also a fan of the Steel Souled feat, replaces Hardy, gain +4 vs Spells & SLAs. PFS tops out at 12th lvl, which is the level the monks unarmed strike goes from 1d10 to 2d6, so the Sansetsukon will serve me well. Much easier to enchant as well.
Any suggestions?
NeoSeraphi
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I'm not entirely sure this is RAW, but the RAI (Read as Intended) from Steel Soul seems to be that it only replaces the bonuses to saves versus spells and SLAs.
You should speak with the guy who heads your PFS group about this to clarify, but the way I see it, I'm pretty sure you'd still retain the +2 bonus to saves against poison that Hardy grants.