
Kelsey MacAilbert |

In a modern society with effective law enforcement, traditional adventuring doesn't work. It makes the police nervous. A high degree of functional magic in the world would not change this. So far, I have the following ideas for things the players could do in a modern magical society:
Work for the government. This could be as monster/rogue mage hunters, detectives, spies/covert agents, military special forces, or regular military.
Go to the third world. Perhaps one could be a mercenary or treasure hunter, or someone fighting for a better homeland.
Join a resistance movement. There are a few such battles going on.
Aside from these things, I'm unsure of what else players could get up to that provides action and bloodshed but makes sense in a world with very, very effective cops. Any ideas?

Tiny Coffee Golem |

The government/police aren't everywhere at all times. There is a lot that one COULD do, but they're unlikely to get away with for long. It's a matter of scale and lifestyle really.
Of course in a magic world you could teleport far from where you live to comit crimes.
Or you could just be really stealthy about it.

Cintra Bristol |

Aren't you basically just describing a Superheroes-style universe? If the PCs are the only ones with magical powers et.al., then they're the first "supers." They might use masks/costumes to keep their actual identities secret, or they might not bother, but use teleportation to travel to and from their secret base.

Nephelim |

Do a magic-infused version of the Drake's series of video games, or something akin to the new Avatar series... If magic is still common, then you could easily have a "points of light" setting with a modern flare... Cities become more like magic archologies, and transportation between them is safest done via Teleportation gates or airships, leaving teh intervening wilderness to the Monsters.
Kind of a cool idea, actually...

loimprevisto |

Check out XCrawl, available from Paizo's store.
Basically, adventuring has become a reality TV show based on a romanticized view of the past. My gaming group played a homebrew version of it that we called DungeonCrawl X-Treme and it was a lot of fun- playing to the crowd, getting sponsors, and having to tell my dog that it was time to turn off the soap operas and go on a dungeon crawl.
We imagined a world to go with our setting that basically had city-states connected by fortified and patrolled roadways with a large standoff zone holding off the wilderness. Sort of like what Nephelim mentioned. Even with tanks and assault rifles, the critters in a modern D&D world could make life rough for a civilization and you have to imagine that taming the land would have been a lot tougher for the American colonists as they made their way west. Dire Bison fight back.
There was basically no 'real' role for adventures in the setting- the liches and dragons and other heavyweights were the power behind most of the governments, they kept people happy with bread and circuses and ruled with an iron fist.

Nephelim |

I would also suggest that if the Liches and Dragons and Eye-Tyrants controlled the governments and corporations, they would do their damnedest to keep people just barely armed and afraid enough to be able to survive in a hostile landscape, but would make certain that nobody would be well-armed enough to be a threat to them, so you're not likely to see Chain Guns and Mecha... primitive\early firearms and trundling war-wagons yes, but I wouldn't go much past that.
Actually, you might also want to check out the original Mutant Chronicles setting.