The Quickened versions of Drag, Reposition, etc


Rules Questions


I've tried searching through the forums for an answer to this but haven't managed to drum anything up yet so -

what is the official ruling on Quick Drag and Quick Reposition in regards to movement?

These both allow you to exchange one of your melee attacks to Drag or Reposition. It sounds great at first, as these are normally standard actions, however I'm not sure if I'm missing something here because your movement while taking a full attack action is limited to one 5' correct?

So at most - you could move someone 5' regardless of how well your CMB roll beat your opponents CMD?

If you moved 5' to get into position to attack you then couldn't take advantage of either of these feats?


I think that you're mostly right. It looks to me like if you take a 5' step, then the most that you can do during a full attack action is to reposition 5'. Same if you take a full attack action in difficult terrain (without Nimble Moves or the like).


Typically if you are using a full attack action, you are trying to kill something (or at least beat it into submission). The Drag/Reposition are tactical in nature, you are trading raw damage output in that round to set up a more favorable positioning and ideally get even more damage output the following round.

Quick Drag isn't there for a full round attack action, it's there for things like Spring Attack or Flyby Attack. Actions where you get an attack at your highest BAB and can move.


Remember that reposition doesn't move you just them. Meaning you use it to move an opponent to another space within your reach. Its great for moving some one into flanking or away from your squishy friends.


Skylancer4 wrote:

Typically if you are using a full attack action, you are trying to kill something (or at least beat it into submission). The Drag/Reposition are tactical in nature, you are trading raw damage output in that round to set up a more favorable positioning and ideally get even more damage output the following round.

Quick Drag isn't there for a full round attack action, it's there for things like Spring Attack or Flyby Attack. Actions where you get an attack at your highest BAB and can move.

Ahh yes, I see now. The descriptive text "On your turn, you can perform a single drag combat maneuver in place of one of your melee attacks." mislead me there.

I also indeed overlooked the fact that moving via Reposition doesn't actually move yourself, thanks Talonhawke! So you could potentially, as part of a natural weapon multiattack, use a 5' move to move out from between two party members (say I'm R in the below diagram) and then use your first attack to manoeouvre the enemy into your now vacant square -

from
..P.
PRP
...X.

to
..P.
PXP
..R.

I assume I have that right?


grrr I posted out a reply that never appeared.

Anyway, cheers for the responses!

@Skylancer4 - yea that makes sense. I think I was focusing too much on the "one of your melee attacks" portion of the feat description.

@Talonhawke - good point! I had totally overlooked the fact that you don't move with Reposition. So you could effectively 5' move from between two party members and reposition your enemy into now empty square and then continue attacking. Very useful tool!


Yeah I have a whip fighter build who uses repostion to drag enemies back inbetween the rogue and the barbarin in our group when they try to run away.


Talonhawke wrote:
Yeah I have a whip fighter build who uses repostion to drag enemies back inbetween the rogue and the barbarin in our group when they try to run away.

If I may ask (being new to the additions PF has brought to combat) how are those feats - reposition, drag, etc working out?

Are they as effective on board as they look on paper? Do you use them quite a lot, and successfully?

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