I'm about to start a homebrew campaign, but I like to check out modules and adventure paths for premade dungeons and ways to string along the story / fill in the gaps.
Any Adventure Paths / Modules that heavily feature the Fey or significantly take place in the wilderness?
Kingmaker, Kingmaker, Kingmaker. LOTS of wilderness stuff in Kingmaker. And a lot of fey involvement
the darkmoon vale series of modules has fey in them, more so in Carnival of Tears and the Kingmaker AP has them play a few parts
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Check out the Kingmaker AP, its very wilderness-based and has fey in it, as little as I've read about it.
I would have to peruse the Modules but I know I've seen at least a few fey-heavy ones.
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Realm of the Fellnight Queen
If you want old-school, "Castle Amberville" was written for Expert Set (original D&D), has a very fey feel to it, and someone made a conversion for Pathfinder RPG that I found online not too long ago...
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Kingmaker. Did we say Kingmaker yet? Because I think Kingmaker might fit the Kingmaker description of what you asked for in your post Kingmaker.
Kingmaker
the parties flag is two crossed fey on a field of dead fey
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thenovalord wrote: Kingmaker
the parties flag is two crossed fey on a field of dead fey
That is an awfully busy flag...
Cintra Bristol wrote: Realm of the Fellnight Queen
If you want old-school, "Castle Amberville" was written for Expert Set (original D&D), has a very fey feel to it, and someone made a conversion for Pathfinder RPG that I found online not too long ago...
Any chance of a link to that, i played the original with AD&D 2ed and it was awesome.
Did anyone say Kingmaker yet?
Also, it's very easy AP to input material into, because of its sandbox style. Here's a thread about what all kinds of neat stuff you can put into it!
Recent threads in Homebrew and House Rules
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