Electrical immunity


Advice

Sovereign Court

I think Shocker Lizards are just adorable, but a group of them quickly gets out of hand; the lightning damage easily overwhelms even good resistances.

So are there not-too-difficult ways for a PC to become immune, and set up a petting zoo/death moat?

Sovereign Court

Anyone? *bump*

Shadow Lodge

At third level, Sorcerers with the Djinni Bloodline gain resist 10 electricity. Then at 20th, they get immunity.

But I get the feeling that is more of a commitment than you are looking for.


The only way I know of is synthesist summoners with the immunity evolution (or the surge to get it).

Another way is to use a construct as an armor (flesh golems heal with lightning damage IIRC)

Sovereign Court

Shock (Su)
Shocker lizards can deliver an electrical shock to a single opponent within 5 feet. This attack deals 1d8 points of nonlethal electricity damage to living opponents (Reflex DC 12 half). This save DC is Constitution-based. Additionally, if two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock once every 1d4 rounds. This effect has a radius of 20 feet, centered on any one contributing lizard. All creatures within that radius take 2d8 points of lethal electricity damage for each lizard contributing to the shock, to a maximum of 12d8. A Reflex save (DC 10 + the number of lizards contributing) halves the damage.

Electrical Resistance 10 isn't going to cut it. And 20 levels is indeed too much of a commitment.

The flesh golem is an interesting idea, that's nasty for a mad wizard's lab... shocker lizards as a power source...


Improved evasion, solid saves and resist energy for 30 resist. Even on a failed save you likely end up with low or no damage.


Not that much of an immunity, but an 8th lvl admixture wizard can change any type of damage to another one over 30 feet.

Change electricity to fire, cast fire shield to halve fire based effects (save for no damage if allowed). Add in some protection and you should be good to go.


Highlander's suggestion of the Synthesist Summoner seems like exactly what you need and it would only require a one level dip if you don't want to go full Summoner. Is there some reason that won't work?

Other than that, the Flesh Golem is the best idea I think you are going to get. However, the Armor Modification will require you to work out the stats/cost of a medium Flesh Golem as the base unit is too large. Not to mention I wouldn't want to be wearing armor that may Berserk. How would that even function? In my opinion, you would be better off making a pair of them instead - which is still cheaper than adding the armor mod - and have them work the zoo/moat for you. You could use Resist Energy to work with one or two lizards at a time, but let the golems deal with the group. Maybe cast Overland Flight to get above the 20ft shock range as you command the golems below.

Seriously though, just go with the summoner if you can.

Shadow Lodge

Highglander wrote:

The only way I know of is synthesist summoners with the immunity evolution (or the surge to get it).

Another way is to use a construct as an armor (flesh golems heal with lightning damage IIRC)

...EEEEW.

Sovereign Court

I've got prejudices against the summoner, but for the sake of study I'll suspend those. But the Immunity Evolution seems to demand a 7th level summoner, or am I missing something?

I hadn't caught on to flesh golem armor, I was just thinking of having a Lurch as a manservant to clean the moat/Generator.


Ascalaphus wrote:
But the Immunity Evolution seems to demand a 7th level summoner, or am I missing something?

Oops! You are correct. I missed that little snippet. Well, now I don't think I would do that either. Go with the Lurch. That sounds way more fun.

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