| Zolthux |
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So I'm planning on creating a Half Elf Oracle that focuses on using Paragon Surge to be a sort of "toolbox"...I'm mostly doing because we need a healer (let's not argue about the roles of a healer in combat here), and because I want to test out paragon surge
So I'm going half elf oracle dual cursed (because part of my character's backstory involves the spirits following him around and altering the outcome of events around him, mechanically being done by the Misfortune mystery)
Now, The build I'm thinking on relies on getting access to paragon surge at level 6, and then taking the appropriate feats with expanded arcana and improved eldritch heritage to have access to any spell. Eventually at level 15, he will select is as his spell perfection spell and gain any spell or feat for the situation at level 15 as a swift action (thanks to quicken spell). Also, I don't want to JUST rely on spells. I'm not sure how the campaign is going to go, but I'm not baking on the assumption of 15 minute work days.
so we're using a 15 point build. I want to have high charisma, high con. I'm not sure how to stat the other abilities. I'm thinking moderate str so I can be somewhat useful in combat.
Here is the build I have sketched out in my head so far:
Molvario, the Ill-fated
Half-elf Life Oracle
Dual Cursed: Haunted (Main) and Lame (Secondary)
Lv1: Revelation: Channel. Feats: Skill focus (Knowledge Religion), Selective Channeling. bonus spells: Mage hand, ghost sound
Lv2: Bonus Spell: Ill Omen
Lv3: Revelation: Misfortune. Feat: Eldritch Heritage: Arcane: Get familiar
Lv4: Mystery Spell: Oracle's Burden
LV5: bonus Mystery: Safe Curing, Bonus spells: Levitate, Minor Image
Lv6: Mystery Spell: Bestow Curse. THIS IS WHERE I LEARN PARAGON SURGE
Lv7: Revelation: Spirit Boost, Feat: Piercing Spell
Lv8: Mystery Spell: Restoration
Lv9: Improved Familiar
Lv10: Mystery spell: Breath of Life, Curse Spell: Telekinesis
Lv11: Revelation: Life Sense, Feat: Quicken Spell
Lv12: Mystery Spell: Heal
Lv13: Revelation: Maybe fortune?, Feat: Rime Spell (To go with cold Ice Strike, which i get to use next level)
Lv14: Mystery spell: Greater Restoration
Lv15: Spell Perfection: Paragon Surge, Revelation: Energy Body, Bonus spell: Reverse Gravity
Lv16: Mystery spell: Mass Heal
the last few levels don't matter much for now
Also, I'm going to be using the favored class option to get spells...So I'm thinking on trying to cram toughness there somewhere. I like piercing spell for spontaneous casters since it's better than spell penetration + GSP, at the cost of a +1 feat adjustment.
also, what are some good debuff/curse spells to add? I'm thinking on picking up blindness and maybe replacing piercing spell with Heighten spell