Lycanthropy infected PCs


Carrion Crown


The rules (http://www.d20pfsrd.com/gamemastering/afflictions/curses/lycanthropy-werew olf) state:

Quote:

Type curse (injury); Save Fort DC 15 negates, Will DC 15 to avoid effects

Onset the next full moon; Frequency on the night of every full moon or whenever the target is injured

Effect target transforms into a wolf under the GM's control until the next morning

So I have several PCs which have failed their fort saves and I have noted which ones are infected. Am I reading this right that every time they take damage they need to roll a DC15 Will save or xform into a werewolf? Meaning multiple times per combat (assuming they are taking damage in that combat)?

Further information is here (http://www.d20pfsrd.com/bestiary/monster-listings/templates/lycanthrope):

Quote:

A creature that catches lycanthropy becomes an afflicted lycanthrope, but shows no symptoms (and does not gain any of the template's adjustments or abilities) until the night of the next full moon, when the victim involuntarily assumes animal form and forgets his or her own identity. The character remains in animal form until the next dawn and remembers nothing about the entire episode (or subsequent episodes) unless he makes a DC 20 Will save, in which case he becomes aware of his condition.

A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Alternatively, consuming a dose of wolfsbane gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.

When the PCs in this AP are likely to be infected they are (1) less than 12th level, (2) are unlikely to have access to remove curse scrolls (though there is at least one to be found in the stairs of the moon), and (3) are fairly far (maybe really really far) from any reasonable town where they could hope to get cured (that might be 1.5 modules away in Caliphas, for instance).

If you're not careful, the PCs will try and detour (maybe even backtrack to Lepistadt) totally ruining the urgency of the adventure path.

OK so wolfsbane. The above quote simply says it gives you a new Fort save. How often can this be tried? Daily? Does it require being tried within some time from the onset of the disease (what if they wait a week before they try the wolfsbane?). Does this need to be made into a tea, potion, or just shoved down someone's throat?

In fact, what if one of the PCs xforms. Can the party subdue them and force wolfsbane (I assume it's a plant) and just push it into their mouths? If so, does the (currently transformed and unwilling werewolf) get a Fort save, or maybe a save to resist like it would to resist a helpful spell?

I just feel the lycanthropy rules are really vague, maybe intentionally so. I was really excited to read more about it from a rules-perspective in the additional material in the back of Broken Moon but it's almost entirely flavor text.

So, if it's all house ruled what are you guys doing in your campaigns?

Thanks.

Sovereign Court

Wolvesbane like magic must be delivered within 3 days and they must voluntarily fail the initial save and suffer from the poisons effects before retrying the lycanthropy save, then trying to make the saves to end the affliction.

The former capital of Ardis is only a short detour south from the town of Chastel. The large city has up to 6th level spellcasting, however Father Ossmander head of the Pharasmin temple Our Lady of Lanterns is only 8th level. A scroll with a caster level of 12 however is only 900 gp, well within the base value of Ardis (i.e. a 75% chance one or more are available).

--Vrocky Horror


King of Vrock wrote:
Wolvesbane like magic must be delivered within 3 days and they must voluntarily fail the initial save and suffer from the poisons effects before retrying the lycanthropy save, then trying to make the saves to end the affliction.

Vrock, can you help me by showing me where you found this information? I wasn't able to find it and you speak with authority like it is written down somewhere (surely it is).

Thanks.

The Exchange

Since remove curse isn't listed under the ways to remove section my DM didn't allow it. Luckily remove disease works fine.

If someone does turn, be ready with atonement to get their alignment back.


Ullapool wrote:
Vrock, can you help me by showing me where you found this information? I wasn't able to find it and you speak with authority like it is written down somewhere (surely it is).

I am not Vrock, but:

Bestiary: Lycanthrope wrote:
A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Alternatively, consuming a dose of wolfsbane (Pathfinder RPG Core Rulebook 560) gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.

Oh, and btw:

PRD (Poisons) - Belladonna wrote:
Effect 1d2 Str damage, target can attempt one save to cure a lycanthropy affliction contracted in the past hour; Cure 1 save

So it seems that if quickly administered, there are even more ways.

Sczarni

I decided that Wolf's Bane works at any time before the first full-moon transformation.

I also ruled that since one of my players was already a shape changer (kitsune), he was immune to lycanthropy.

Sovereign Court

Trinite wrote:
I decided that Wolf's Bane works at any time before the first full-moon transformation.

Correct, nothing that isn't magic should be able to do more than powerful spells. That's a pretty basic Paizo design philosophy I've seen. As to where I saw that... nowhere. I'm the GM I made that decision as my group has no Clerics, merely a Ranger and Inquisitor. As such our Alchemist and Ninja prepped the poisons for the infected party members (3 of them).

Liberty's Edge

Trinite wrote:

I decided that Wolf's Bane works at any time before the first full-moon transformation.

I also ruled that since one of my players was already a shape changer (kitsune), he was immune to lycanthropy.

Eh, while not supported by RAW, it is in your DM interest to rule that if you want to. Though the actual curse of Lycanthropy is just that, a curse effect. Kitsune aren't really immune to said curses because the curse does affect humanoids, and kitsune are humanoids first. So it should affect them even if they have a shapechanger subtype.

Again, as DM, you are the law. So it's cool if you want to bend said rules.

Sczarni

Winterwalker wrote:
Trinite wrote:

I decided that Wolf's Bane works at any time before the first full-moon transformation.

I also ruled that since one of my players was already a shape changer (kitsune), he was immune to lycanthropy.

Eh, while not supported by RAW, it is in your DM interest to rule that if you want to. Though the actual curse of Lycanthropy is just that, a curse effect. Kitsune aren't really immune to said curses because the curse does affect humanoids, and kitsune are humanoids first. So it should affect them even if they have a shapechanger subtype.

Again, as DM, you are the law. So it's cool if you want to bend said rules.

Yes, indeed. I was actually thinking that the kitsune (who's a very Bluffy bard) might try to convince the werewolves that he was already a werewolf himself. Alas, he never tried that out!

One of the players decided he wanted to switch his character out after the Stairs, so I had his old character -- a Vanaran magus -- stay behind as the new guardian of the Stairs, after Desna transformed him into a wereowlbear. :)


Depending on the makeup of your party you could just roll with it. When I GMed this and my player (singular!) failed her save we just went with it. I ignored the "every time the PC gets injured" and she found ways to avoid killing people. Eventually she gave in and I wrote a PrC.

She played an inquisitor of Calistra so atonements were less than necessary. Somewhere, Calistra was too busy laughing to care.

Liberty's Edge

Trinite wrote:


...a wereowlbear. :)

Cool!

Sczarni

Winterwalker wrote:
Trinite wrote:


...a wereowlbear. :)

Cool!

All throughout Broken Moon I added in references to Twin Peaks.

The Owlbears were not what they seemed.

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