Battle Oracle Maneuver Master with TWF?


Advice


While trying to make a seriously physical-kung-fu-style battle oracle, I'm considering a full attack action that runs something like this: right hand makes one-handed weapon attacks, left hand makes a flurry of maneuvers grapple attempt (or trips), generic monk unarmed strike (legs) makes attacks (or trips) via TWF.

Combined with cleric buffs and Maneuver Mastery: Grapple (which can be even more improved per favored class), it seems like with maneuver feats I could be tripping, grappling, making a full attack with a one-handed weapon, and even making an AoO from the trip and extra weapon strikes from the grappling.

As far as I can tell this should all be legal, and it fits the concept of an ancient aikedo-and-sword martial-arts sage I'm going for, but I'm worried that people will see it as either breaking the spirit of the rules or just generally shameless power-gaming. Does it go too far?


Some maneuvers specifically use a standard action. These maneuvers can not be combined with a full attack action. Each maneuver tells you if it can replace an attack or if it requires a standard action.


wraithstrike wrote:
Some maneuvers specifically use a standard action. These maneuvers can not be combined with a full attack action. Each maneuver tells you if it can replace an attack or if it requires a standard action.

The whole point of Maneuver Master is that you can combine them: "At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action."

Edit: Ah, I only half mentioned it in the title - one level dip in maneuver master monk.


BadBird wrote:
wraithstrike wrote:
Some maneuvers specifically use a standard action. These maneuvers can not be combined with a full attack action. Each maneuver tells you if it can replace an attack or if it requires a standard action.
The whole point of Maneuver Master is that you can combine them: "At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action."

I miss that part. It is not cheesy at all, just remember that past level 10 CMB's become much more difficult to pull off, unless your GM uses mostly humanoid type enemies.


Yes, the hope is to keep up with difficult CMD with buffs and the +1 to grapple per two levels of favored class you can get from Elves. Also, ancient elven lorekeeper archetype can add arcane help like true strike or invisibility... maybe even moonlight stalker and magical concealment.


There is a thread on which classes potentially have the best CMB numbers. If nobody finds it before I get back home I will see if I can locate the link. I think someone had a good oracle build, but that TWF idea is still going to hurt though.


From the way I'm reading flurry of maneuvers it applies its own penalty, and doesn't apply the two-weapon fighting penalty (the two weapons being sword and generic monk unarmed strike). I suppose if the penalty is considered to apply because grapple is 'using a weapon,' then I can hope that casting magic weapon on monk unarmed strike will enhance my grapple. I already want to be using magic weapon on my unarmed strike for tripping and unarmed attack rolls anyhow. My grapple has a total -6 penalty without twf already, but then it gets to use bab as character level, plus 1/2 higher effective level from favored class racial revelation bonus, plus magic effects like enlargement and divine favor.

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