If you were going to improve Toughness...


Homebrew and House Rules


...how would you do it?

I saw this:

Darksol the Painbringer wrote:
As far as a house-ruling is concerned, I would like to think that Toughness would be an amazing Character Trait to take instead of an actual Feat, of which you can spend to obtain so much more than just a hit point per level.

...and it got me thinking.

How about:
+5 hit points, and +4 hp for every 3 character levels
or
+5 hit points, and +3 hp for every 2 character levels

or maybe you think Toughness is just fine.


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I think toughness is viable as it is, though it's not my first choice. It's already hugely improved from 3.5 where it was 3 hit points total, and you only got a feat every third level ;o


I had a few ideas on changing toughness.
One idea was having it add the player's Constitution to their hit points, and no bonus per level.

Or you could have it work much like 4th edition toughness, +5 HP at 1st, 6th 12th, and 18th.

Or have toughness grant damage reduction 1/-

Or have it when you take toughness you gain an additional hit dice, at levels 1, 6, 12, and 18 for hit points only.

But i haven't changed it, mainly because no one has complained about it being not good.

Grand Lodge

It shines at level 1 - those 3 extra HPs are often the difference between life and death for some front liners.


Its fine overall. Not every feat needs to be an optimal choice all the time. You could bump it a few HP though, like an extra 5 at level 10 or something. Could also add +1 Fort saves to it.


Skill Focus doubles at level 10. Maybe Toughness should be +3 when you take it, +1/level, an additional +3 at 10th?

Dark Archive

Toughness is almost always a choice for me, and I think it's good the way it is. (The original 3.X version, +3 hp and done, was crap, 'though!)

I wish it was the prereq for Diehard, 'though. I'd much rather take Toughness and Diehard, than Endurance and Diehard! (Although, really, I just hate most prereq feats, especially bottlenecks like Combat Expertise or Power Attack. If someone wants to limit a feat to not be available too early, just level cap it, don't make me buy three other feats, and have an odd ability score that may have nothing to do with the feat, mechanically, first!)

RPG Superstar 2012 Top 32

For a d20 Modern/Future game I'm playing, I'm altering Toughness so it also increases the character's Massive Damage Threshold. In d20 Modern, a PC's MDT is equal to the Constitution score, not 50. And weapons commonly do 2d6 to 2d12 points of damage, usually 2d8 or so.

It might make it more useful at higher levels, when you're getting hit with maximized fireballs and 10d10 breath weapons and the like.

I'm also converting Endurance to a skill (some love for the Tough Heros!).

EDIT:

Maybe have Toughness also add to how negative you can go? Like minus Constitution score minus 3 minus 1 per level over 3.


toughness is just fine in my book.
Worthwile to be taken by a very general build, but normally not taken taken by a build that focuses around one concept.

if you want it to be better at very early level, let it be the maximum between 5 hp, and 1 hp per HD, but 3 is plenty.
If you want it to be better at later levels, 1.5hp per HD would still not be broken.
But I think it's a finely tuned feat when taken with favored class bonuses.


Roll it in with Endurance.

Liberty's Edge

How do you handle hit points per level?

If you have a system that allows your players to get better than average hit points each level, then by comparison, Toughness may feel weak. However, if you sdon't have any funky house rules and players roll normally per level, Toughness can be quite beneficial as it is now.


Wow, a lot of great suggestions here.

What bothers me about Toughness is that in the latter levels it really doesn't do that much as a feat, 20th level = +20hp, big whoop.

Ok, but I realize that at first level the feat is invaluable, as Helaman said. So maybe that's where it's real value lies, and the feat is fine how it is.

But what if Toughness scaled with level so that at high levels it has a little more oomph:

+3hp, and +level/2 hp every 2 levels. (So level 2= +1hp, lvl 4= +2hp, ...lvl 20= +10hp)

+58 total by level 20, but that seems like it might be too aggressive.


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revloc02 wrote:
...how would you do it?

I'd throw in a +1 Fortitude save and call it a day.

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