
![]() |

I just want to make sure that I have the steps straight. My character is a ranger with a wand of gravity bow and a spring loaded wrist sheath with the wand in it.
Immediate Action: Spring wand into hand
Standard Action: Use wand
Move Action: Put wand in pocket
Since my character is basically artillery, I stand in one place and fire a lot of arrows at the target. The only advantage using the process above would give me is that I would not limited to 2 uses of gravity bow per day. However, if it going to take more then one round I don't want to spend the gold for the wand and sheath. Also, I don't want to have to drop the wand after every use. So, can someone help me make sure I have the right process above, Thanks.

Darksol the Painbringer |

I just want to make sure that I have the steps straight. My character is a ranger with a wand of gravity bow and a spring loaded wrist sheath with the wand in it.
Immediate Action: Spring wand into hand
Standard Action: Use wand
Move Action: Put wand in pocketSince my character is basically artillery, I stand in one place and fire a lot of arrows at the target. The only advantage using the process above would give me is that I would not limited to 2 uses of gravity bow per day. However, if it going to take more then one round I don't want to spend the gold for the wand and sheath. Also, I don't want to have to drop the wand after every use. So, can someone help me make sure I have the right process above, Thanks.
Yes, the above action description is accurate.
The Wrist Sheathe statement is an Immediate Action, which is (barely) a non-consequential action that has no direct effect on the character's base action allotment. It can be done at any point during the round (even out of your turn), and is only limited through text and/or by the GM's discretion.
It is a standard action to use a Wand, but unless you have the spell in your Spell List, it requires a DC 20 UMD check to use successfully, or it fizzles (though it doesn't burn a charge on unsuccessful uses), and cannot be used again in 24 hours upon confirming a critical fumble.
Sheathing or storing items in packs are a move action, but it does draw attacks of opportunity to sheath a weapon/item.

Gignere |
Just have the wand dangling from a weapon cord. Swift action to retrieve, standard action to cast, free action to drop. Which means you still have a move action left.
The only drawback is your wand is open for sundering but you're a range combatant, if someone can close to sunder your wand you have bigger problems to worry about.