Fluid Travel feet only?


Rules Questions


1 person marked this as FAQ candidate.

1) Does the Fluid Travel (Su) revelation act as the spell Water Walk?

2) If it isn't like Water Walk, can I crawl on liquid, etc. or only step onto the liquid with my feet?

3) How quickly can it be activated? If I fall off a ship can I activate the revelation so I don't sink

4) Once I am in water, can I activate the revelation and I will move to the surface?


I think it pretty much works however you need it to work cinematically.

I'd let you do number 2)

3) You might want to sink. I have no idea what happens if you have water walk on, and you fall from a great height to water. I'd probably say it overrides the water walk temporarily. Unless it was a fall onto lava.

4) I'd let you. You pretty much have to be able to change the way it works at will, because the parts about swim speed and water breathing don't make sense if you do.

It's possible to make an argument that you "invoke" one aspect of the power to water walk, and another to swim/breathe water. Thus forcing you to spend another one hour block to change modes.

I think that is silly, but some jerk dm could come up with that.

As far as activation goes, I'd treat it like the old travel domain power from 3.x, it applies when you need it to apply. No need to lift your hands to the sky and chant "Fluid Travel Powers, Activate!"


sunbeam, thanx for the response.

Alas, my GM is really resisting Fluid Travel as being like Water Walk: meaning she will only allow travel if I land (or step) feet first on the liquid, and then move across the liquid (no crawling, prone, kneeling, falling onto); I take the stance that the language is similar to Water Walk. However, other Mysteries (e.g., Battle's Stoneskin) states "like the spell," but Fluid Travel does not explicitly state it is like the spell.

My GM also questions the equivalent to 3rd level spell of Water Walk (a 5th level spell) at 1st level.

Truth is, our campaign is water-based and I will be wearing medium armor. I really was hoping that Fluid Travel would be a Su (like the Travel domain's Freedom of Movement) ability that kicks in when the condition occurs: e.g., as soon as I fall overboard I don't sink, or if I do sink, I percolate to the top, since I'd rather take falling damage over drowning damage.

So, in the end, I think I really need to know if Fluid Travel acts like the spell Water Walk.


bump


I just read that Su abilities cannot be disrupted. Thus even if in water, Fluid Travel can be activated.

But, does the ability function like Water Walk and move you up to the surface?


Anyone?

Is Fluid Travel just like Water Walk?

Perhaps hit the FAQ if you can't find it like me in the description. Or give reference where I can find the answer.

Thnx


1. Not quite. With Fluid Travel, you eventually also get a swim speed and can breathe water, which you can't do with the water walk spell.

2. Crawling and standing still both work. Unless you want to swim in the liquid, you're treating the surface of the liquid as solid ground.

3. Supernatural abilities are activated as standard actions unless they specify otherwise.

4. Yes, you can activate it in water, but you don't automatically drift up to the surface (as you would with water walk). If you swim to the surface, you can then choose to stand on top of it.

To sum up: Fluid Travel is like water walk in many respects, but not all. In general, I'd say it's better than water walk in everything except being able to grant the ability to multiple people.

To your DM: Say that Fluid Travel works only for you, while water walk works for 5 or more people with a single casting.


Are wrote:

1. Not quite. With Fluid Travel, you eventually also get a swim speed and can breathe water, which you can't do with the water walk spell.

2. Crawling and standing still both work. Unless you want to swim in the liquid, you're treating the surface of the liquid as solid ground.

3. Supernatural abilities are activated as standard actions unless they specify otherwise.

4. Yes, you can activate it in water, but you don't automatically drift up to the surface (as you would with water walk). If you swim to the surface, you can then choose to stand on top of it.

To sum up: Fluid Travel is like water walk in many respects, but not all. In general, I'd say it's better than water walk in everything except being able to grant the ability to multiple people.

To your DM: Say that Fluid Travel works only for you, while water walk works for 5 or more people with a single casting.

Thanx for the reply.

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