Darkmoon Vale Sandbox


Lost Omens Campaign Setting General Discussion


I'm not sure whether this is the right forum, but here goes. After getting a bit of an idea burn out thinking epically as a DM writing a campaign, I decided to limit myself, a short campaign up to about level 8-10 tops, all in one area, represented as a single sandbox ala Kingmaker (one page of hexes, 7x12).

I'm planning of running on most, if not all, the Falcon's Hollow modules in the sandbox, with the wilderness exploration and travel similar to the experiences in Kingmaker.

From what I've read on here, a lot of people had success with running the Falcon's Hollow series of modules and here is my line-up so far
Lv1 Hollows Last Hope
Lv2 Crown of the Kobold King
Lv3 Feast of Ravenmoor (with Ravenmoor as a small remote village in the area, the tax collector working for the lumber consortium)
Lv4 ?????
Lv5 Revenge of the Kobold King

and then kind of wing it from there, with a big undead threat being the cause of the Kobold King's return, and that an escalating war between the lumberjacks and the fey.

I guess what I'm posting here for is feedback, advice and ideas; tips, locations to throw in the sandbox, modules to include, stuff like that.

Any thoughts appreciated, cheers.


Realm of the fellnight queen(lvl 7) seems like a good fit.

Conquest of Bloodsworn Vale(lvl 6) although not in Darkmoon would be easy to adapt.

Fangwood Keep(lvl 4) due out in November looks like it would be easily adaptable.


For the 4th level adventure, you could also level up Into the Haunted Woods, which is set at the south end of Darkmoon Vale.

Spoiler:
Basically, just increase the levels of each of the NPCs, give a few templates to the monsters and increase their number, and add a little treasure. The main scenario is still good and the final magic items (Panapoly of Narven) can be whatever you wish. For 4th level, I'd suggest:

Wand of Earth's Ire: Wand of Burning Hands that acts like a staff (10 ch, uses caster's level, rechargable)

Codex of the Firmament: Scroll that acts as a wizard's Bonded Item for divine casters

Breastplate of Holy Fire: +1 Breastplate that gives Resist Fire 5 and has the continual flame ability

Vial of Pure Water: 1/day will turn any liquid (up to a pint) placed inside into pure water. And/or can be used 1/day to create one Potion if the Weilder has the Create Potion Feat. Potion becomes inert if placed in another container.

Spirit Staff of Narven: +1 Staff with the Ghost Touch ability. Wielder gains +4 to resist Negative Energy Effects (Level Drain, Ghoul Touch, etc.)

Just as an idea. The items are a little powerful, but they are fun and shouldn't overpower the party much.

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