DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Discussion)


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Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

what happened to the Mundane crafting supplies on the Ship-sheet? there used to be a lot more. Was that what FLynn took out of the Hoard?

FLYNN, unless you're going to use the mundane or magical crafting supplies we can buy them and put them into the Horde. I'd like to turn a bug chunk of what's in there into from cash to Reagents, cause there's the Headband Adular mentioned, Flynn's scope, I want to get a Headband, and people can afford amulets or headbands/belts and other things that if i can' make yet will be able to once you get a bigger share.

I'm going to edit the sheet and put the Magical Reagents and components from the Hoard so they aren't owned by the ship. That way the total shares available will equal what's in the hoard.

Immortal Master of Dungeons can we sell the Rhoda and Hell-Knight Plate in Li'l Oppara and get cash for them, or trade em for components?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Dhaavan I said that since Adular could repair with the mending spell we could use those materials for the monthly supplies to purchase two more months. Since Jiro and Flynn made reference to that being a good idea I went with it.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Ah, cool. then everything's square. the hoard reflects the total of our components, cash and gear. We're waiting on Imm to see if we are able to sell the Hell-Knight Armor and Rhoda in Li'l Oppara, and if so then we can buy more reagents.

Anybody got items they'd like to put onto the crafting que?
I got FLynn's scope, and bag, then Adular's Headband. I'd like a headband, anything else anyone wants? Rain and Jiro can afford headbands or belts if they want as well. Takers?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Actually Dhaavan, what happened with the components was this;

I was allowed 4,000+ in the total profits.

I took "my cut" and went to the store.

I bought 3,000 GP of magical crafting agents.

I bought 1,000 GP of mundane crafting agents.

I went back to the ship and put them in the hold.

Than I said "We divide all loot typically by 8. If I find a "Magic Bullet" worth 800 GP, I will take it right away. Normally I'd hand out 700 GP to the rest of you guys for the Magic Bullet. But in this case, you're free to help yourself to 700 GP of magical or mundane crafting supplies now, and maybe craft yourself something right away while we're on sea, as opposed to waiting for me to get to town, trade in plunder for gold; gold for components and then give you the components."

I like to call this my "Magic Bullet Theory".

I am currently carrying none of those components; they are in the ship.

However, as soon as we get to the ship, I took out 2,000 GP of magical crafting supplies from the ship (that I had just deposited) to hand to you to get a magical item crafted.

This leaves the ship a net total of 1,000 mundane crafting supplies and 1,000 magical supplies in the hold. All of it is technically mine; but I am willing to share it with someone else who needs it, provided they repay me as soon as possible.

This is because I am doing my absolute best to figure out how the "hoard concept" works and seem to be failing miserably.

Right now I assume that the 1,000 in magical and mundane stuff in the ship's "hoard" is because I put it in there; and anyone can borrow it, so long as they log the balance that I'm due with marks of credit or some other way that I can figure things out for the future, because I think I am still confused at what is going on.

In other words, I didn't put anything in the ship that wasn't mine; but everything I put in the ship can be "pro-rated" for anyone who wishes to use it, so long as I am repaid later.

This is how I understand the hoard concept to work.

As far as I know - no one can craft anything in or on the ship unless they go to town, take their money, by parts and hand them to someone who can craft things with them. That's how I've always done it.

I don't know how or where anyone has parts to craft with if they haven't paid for them directly from a town with their cut. I had always assumed everything in the ship was only for "the ship"; that if I went to the hold to get something out of the hold to use for "the ship", it was so the parts would be used to make new sails, or brew a potion of mending for the ship, or craft siege engines, or something like that for the ship alone.

I'm sorry, it's just really confusing to me. People have had you craft them gear such as shirts and boots and gloves. To get that gear they needed to go town and spend money on components and bring you the components so you could craft them the gear. I just don't know where they got the components in the meantime. They couldn't go below and just say "Hey, I have a +2 item worth 2,000 GP, I'll go to the hold and swap it out for 2,000 in components" because those components weren't for a just one person, they were to make new sails or siege engines or something.

So now I'm trying to figure out how people crafted their gear if they didn't buy components with their cut. They couldn't take those supplies from the ship, that's not meant for them it's meant to buy things for the ship for all of us. At least, that's how I've assumed things were being worked so far.

But right now I'm completely confused on what to do with all this and I simply don't get it.

Please help!

Thank you.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain would love some Boots of Elvenkind or a Cloak of Elvenkind, but alas the creator must be an Elf.

How about a Clock of the Manta Ray?

This cloak appears to be made of leather until the wearer enters salt water. At that time, the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray (as the beast shape II spell, except that it allows only manta ray form). He gains a +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet, like a real manta ray.

The cloak does allow the wearer to attack with a manta ray's tail spine, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.

CONSTRUCTION
Requirements Craft Wondrous Item, beast shape II, water breathing; Cost 3,600 gp

If this is doable and Rain needs to buy some leather for the cloak (or other materials), then let me know for she is currently still purchasing items in Little Oppara.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I don't know how Immortal plays it Rain but Dhaavan may still be able to make those items. It just means he does not meet all the prerequisites and the difficulty increases by 5 for each criteria missing. That is how I have seen it

Here is the OGC explanation I found on the pathfinder OGC site:

Magic Item Creation

To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item.

Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites.

While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal.

Magic supplies for items are always half of the base price in gp. For many items, the market price equals the base price. Armor, shields, weapons, and items with value independent of their magically enhanced properties add their item cost to the market price. The item cost does not influence the base price (which determines the cost of magic supplies), but it does increase the final market price.

In addition, some items cast or replicate spells with costly material components. For these items, the market price equals the base price plus an extra price for the spell component costs. The cost to create these items is the magic supplies cost plus the costs for the components. Descriptions of these items include an entry that gives the total cost of creating the item.

The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by 5.

The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).


Island of Empty Eyes Map Current Map

Correct as far as crafting. You can sell the Rhoka and hellknight plate in little oppara, that's part of the reason I sent you there.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

GM - are we able to bargain for them?

Also - how many crew members did we pick up here?

Thank you!


Island of Empty Eyes Map Current Map

Yes you can bargain.

5


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Lets keep horde discussion spoilered as to avoid clutter

Hoard discussion:

Look at the spreadsheet.
TOTAL
You sill see i made a Row under the ship called Total. That is the total GP that is currently unclaimed nobody is using it right now. If we find a magic item people can use their share to do stuff with it. People can use their share to buy stuff in town. People can use their share to buy components and i'll make something cool for them. That is the Total section.

if you look, at the Hoard, you will see that the total in the hoard is the same number as the Total of our combined shares of personal loot. the hoard is the total of our personal loot.

I have added totals to the past three balances. Then added what we got in lot and folded in the components that THE SHIP paid for earlier. The total is now the sum of what we've earned across the past few cells on the sheet.

You can see how the numbers go in the Total row of the Spreadsheet.

Hoard
The Total of our shares of loot is the same number as the Hoard. If you take money out to buy something with your share, the Hoard gets smaller, cause the Hoard is the total of what is owed to each officer and the ship.

If you want something, you take it out of the total owed to you. the amount owed to everyone is what the Hoard is.

We get a piece of armor, it increases the value of what is owed to us. but we can't use it till we sell it. so we toss it in the hoard as unclaimed gear. It increases our share of loot hence the value of the hoard. but it's a piece of armor. it sits there.

I have sections of Crafting Supplies and Magical Reagents for crafting. some of our Hoard (the total of our shares of loot) is crafting supplies

That can be used while we are at sea to make things as opposed to gold which sits there like armor till we are in a port.

THe hoard is the total of our shares and shows what the current state of the money.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Okay, what does the oil of taggert do (it's in our loot listing)? I can't find any reference to it in the pathfinder srd.

The Black Tentacles could come in useful.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Hmmm...

So if we can we get a value for everything that the group doesn't want -

Then, can we take all that stuff and add it all together.

Then, can we sell that stuff (potentially with bargaining).

Then, once the stuff is sold, can we figure out specifically what we do with out total?

Then, when that's done, can we find out each person's current balance and spending limit with all things connected (such as selling these oils of taggert, if we don't need/use them, for example) not just the basics.

Then, when all that's been figured out, just let me know what my cut/credit with the ship's stores are.

If there is bargaining to be done, I'll do anything I can to aid in that process.

If there is anything I can do in helping out with that, please let me know and I'm down for it.

Thanks to Dhaavan for the IM's and skype-chat, it helped a lot!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

The reason I asked about the oil of taggert is if it is useful Rain may want to utilise it. Will wait upon the GM's word.


Island of Empty Eyes Map Current Map

oil of taggit is an ingested poison that causes unconsciousness for 1d3 hours. DC 15 fortitude save negates

it's worth 45 gp to sell each dose or 90 gp to buy it.


Island of Empty Eyes Map Current Map

Ok everyone. You have until 10pm tonight Eastern US time in order to make your sales and purchases then we are moving on.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I think that we should sell the Oil of Taggit (we'll need to change the spelling on the loot list) unless of course someone wants to keep it.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

I have no interest in keeping it.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

I think we should sell everything that people/ship haven't claimed in bulk.

We put it all in the pot, get Dhaavan to make an opposed Diplomacy for bargaining; find out what the cut is completely - divide it between us, and what we don't take now, we put in the ship as crafting supplies/magical reagents/raw gold in a pinch for emergencies (someone can decide the amount of each one).

Then everyone just go buy what they want to buy and we set sail for new adventures!

FYI - I agree with you guys about selling the Oils. Ingested poisons are generally pretty useless in combat, and unless we're planning on assassinating someone with poisoned food (I'd prefer the direct approach for the most part), then let's just toss those oils, too :)

Just let me know what you guys want to do. I've already allocated some of the coin that I'm getting; the rest is pretty open to me, though.

When I know more about the exact number, I'll toss a few more items on the list, too.

Okay, I'm going back to play with my beach house.

Yay Beach House!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Sell them. As for the diplomacy roll for selling items, all we will have to do is split the extra that Dhaavan makes for everyone to have their share. Thus Flynn whatever is shown now won't change much so you can start planning.

Just to clarify what I saw, are we ok with claiming Little Oppara as our favorite port to gain a +2 on infamy rolls?

Also another topi:

Since we have 49 crew now, are we running at night? Two crews of 20 each with Rain as pilot during the day and Jiro at night. That leaves us 9 crew including piper and amen-set. Are those extras then for Flynn to train as the gun crews? Then if we need them the shift that is off can also man siege equipment as needed but not requiring them to do anything since it is their time off. That sound good to everyone?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Variel, how did you get 49 crew members?

As of now I have only 29 members.

We recently picked up some sailors on the slave ship, but they are currently on the island.

This doesn't count Piper and Amen-set, though.

We just got 5 more men, so that taps us up to 34 members (again, not counting the guys from the slave ship who are on the island).

But I don't see where we got 49 members.

Don't get me wrong, I'm eager to have them; but I've been keeping an excel sheet to track them and my numbers are coming up different.

Also, I'm in between on what I'm going to do with Piper. My main plan was to have her on as an auxiliary person to repair the ship if it's a bad condition. But with Adular's ability to cast mending spells and restore ship, having a back-up carpenter may not be as useful.

My other option was to keep her on the island to craft us stuff.

For example, given enough raw materials she could be crafting us cannons, balista, catapults and alchemical ammunition for us as she's got the skill set to do it.

Meanwhile, as an added bonus, I'm currently encouraging Mardus to become a druid (with possible Ranger multi-classing because I thought having an animal companion that could swim would be a good scout) - but given the fact that he seems fairly dormant, he may be stuck on the island for a while.

But the thing is; between a druid's skill set and Piper's ability to craft, we may theoretically be able to cultivate land to grow our own crops and produce our own foodstuffs in time.

By next spring we may not have to buy our crew supplies as we'll be able to (theoretically) grow our own.

Guys, that said, what do you think of those plans?

I'm still waiting to hear back from the GM on whether or not the fences can provide any defenses to charging Sahuguin - hopefully we'll here back from that soon :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

We had 29 crew, then 15 of the slaves joined us and then the 5 that Variel got from Little Oppara is 49.

As for the Druid/ranger and Piper doing stuff on the Rock, that is up to Immortal as I thought he said that we weren't going in depth with the improvements.


Island of Empty Eyes Map Current Map

Fences could provide protection if they were attempting an attack on the village itself. That said, Variel is correct, do what you like but I am not really putting a mechanical bonus into effect but I will take it into consideration for narrative.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

@Variel: Still good with claiming Little Oppara as our favourite first port. And if we have the numbers, I have no problem with running the ship throughout the night.

@ Flynn: I think Mardus would be better as being a straight druid or multiclassing as something else. I think with Rain's ranger skills, it is a little redundant and he might be useful as something else. Just my 2 cents. Regarding Piper, either or works for me. You don't seem to use her all too often on the ship for rp or combat, so keeping her on the Rock to craft may be okay.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Variel - That would make sense about the current number of crew.

I didn't add the slaves to the excel sheet at the time because I thought they were staying on the island at least until they recuperated.

How many of them are formally going to join our crew in general as opposed to staying on the island as a whole?

That said, we would have had 29 members before we picked up the slaves - that part is correct, then?

Specifically, the GM said this wasn't go to be a Kingmaker Game.

But he also said that we can't build things on the ship; we'd need a forge, and supplies and a place to craft things.

Now we have a place to build things; and a forge, and the resources, and he built Piper specifically with the ability to craft/repair/create ships, siege engines, certain types of armor and is a modestly competent sailor.

She's able to do all of those things.

But right now I was looking to hear what you guys thought about the idea specifically, just for my own clarity.

By the way, I am fine for making Little Oppera my favorite port.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Fences could provide protection if they were attempting an attack on the village itself. That said, Variel is correct, do what you like but I am not really putting a mechanical bonus into effect but I will take it into consideration for narrative.

If/when an enemy attacks the island - assuming they decide to attack on foot from the river, when they move over the ground we'll likely see a battle map.

The only formal "mechanical" advantage I had looked for was seeing them on the map so when we're hiding behind trees or charging through a stream, we'd have some more specific builds for defense.

That was my main plan; but I am comfortable with narrative only.

I assume that since they don't formally offer any mechanical advantage they don't need rolls to make them?

Please let me know on that count.

Thanks!


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
@ Flynn: I think Mardus would be better as being a straight druid or multiclassing as something else. I think with Rain's ranger skills, it is a little redundant and he might be useful as something else. Just my 2 cents. Regarding Piper, either or works for me. You don't seem to use her all too often on the ship for rp or combat, so keeping her on the Rock to craft may be okay.

The ranger idea would theoretically give him a slightly better BAB and depending on his archtype, that be handy, too.

A straight caster may be the better way to go, as generally casters typically end up being the most powerful class in the game. So that sounds good.

I'll think about what you said about Piper, though. Thanks for the feedback :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I case you are wondering, Variel does plan on making use of the forge as soon as we level again. That being said, I wasn't going to add too much than what is there already. Keep throwing ideas out but Immortal is the one that will have to sign off on it though. If he does then I am fine with it.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Variel: The forge thing is great, I'm down for it. As of now, though, we can only use the forge while we're on the island. When we leave the island, we can always leave crafting instructions with the people on the island (such as Piper) and ask them to make things such as siege engines and ammo and (possibly) ships, but ships are a long way from now ;)

GM: Thank you for the amazingly long time to buy and sell equipment.

That said, in addition to the things I have requested so far, I believe I will be taking three tanglefoot bags.

I will also be taking a sling (cost should be free).

I will also take 4 thunderstones.

Okay, that’s it.

The rest has been calculated.

Good times!


Island of Empty Eyes Map Current Map

Sounds good. If I can get a quick list of what was sold and then a list of what was bought by everyone that would be awesome.


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F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain purchased for herself (from her own funds) 3 CLW potions (market value 50gp each, total of 150gp), 2 Mage Armor potions (50gp each, total 100gp), a nice courtier's dress (in silk or velvet) (have no idea what market value is for this), and a nice, woollen skirt (again no idea on individual market value).

Dhaavan has agreed to create two packets/tubes of Dust of Appearance for her. (2 x 900gp = 1800gp)

And the Cloak of the Manta Ray I have yet to hear back since Dhaavan hasn't posted today. So, have not counted that in and it may happen later.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Flynn, there are only two tanglefoot bags in our loot. Where are you taking the third from?

And is Amen-set still taking one of the CLW wands?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
Rain purchased a nice courtier's dress (in silk or velvet) (have no idea what market value is for this), and a nice, woollen skirt (again no idea on individual market value).

Rain –

Noble Outfit – They’re typically 75 GP, but they do need jewelry to help improve it.

Here is a warm woolen skirt

Hope it helps!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain just wants the skirt, not the rest of the cold weather gear.

Thanks, Flynn.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

I can never quite figure out the loot list but if there's enough money and time while in town, Seijiro will try to acquire a +1 haramaki (should be 1151gp), so not sure if I can afford it or not. and if I can, that amount of value needs to be taken off my available credit. That's the only thing SEijiro wants to purchase.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:

Flynn, there are only two tanglefoot bags in our loot. Where are you taking the third from?

And is Amen-set still taking one of the CLW wands?

Of the loot I have, that's what I'm buying now. I can't afford more than that right now, except for the stuff I asked Dhaavan to help me create. Technically that's only 1 thing; the rest of my loot is available for everyone to use for crafting supplies, so long as I'm credited it when I need it later.

The other two bags are still in the hold at this time, as far as I know.

As for the wand; if Amen-set employs the strategy I suggested earlier, letting her keep the wand would be better than not.

It's still party loot of course, but if it means that Amen-set will be able to do more to help in the combats rather than what she's been doing so far.

Okay, see you soon!

Now I'm ready to sail.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Flynn take the tangle foot bags as no one else has claimed them. I am fine with amen set having the wand. Figure Jiro or Flynn would be a good choice for the second wand. Jiro has the acrobatics to get wherever he wants to go to be able to use it but has high damage output when flanking with that new sword. Toss up but someone grab it to use.

Variel got rid of his scroll of idiocy as he can't use it and purchased two potions of touch of the sea to gain a swim speed if he needs it. That is it for purchases. Oh and three months of supplies for the crew as well so we can stay out on the water longer.

Jiro it looks like you should be able to purchase the hamaraki unless it doesn't stack with the item you got from the assassin. Don't know what each is considered, but throwing it out there.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

the shinobi shizoku is not armor - it is clothing. afaik - I've been wearing one part time with the haramaki underneath it and Imm hasn't called me on it yet. if they don't stack, I need to know as I really need the armor too.


Island of Empty Eyes Map Current Map

They stack as jiro said the shinobi isn't armor. It goes on the body slot.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

No that sounds good I just dint want you spending the money and then realize it was a waste. I marked you down for the purchase. You still have 900 gp left to you plus a 1000gp credit if necessary from Lady Fellwind.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:

Rain just wants the skirt, not the rest of the cold weather gear.

Thanks, Flynn.

Meh, I'd say keep all of it.

It's already Lamashan, and as my old buddy Alaric Winter used to always say - "Winter is coming".


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

sorry ya'll jsut got back to my computer and haven't been able to sheck the boards. What do we want the split of Hoard in terms of components and coin? i'm favoring a 2/3 components 1/3 currency. And we sell off all the unclaimed gear from the Valatroika.

Just a note, i made an error, i didnt' subtract the Shield that Adular claimed from the Unclaimed Gear, but it did take it out of the share owed. It's all even so it workes out nothing off.

We'll have 12k in crafting supplies, and most of the rest will be cash, and then we add 1000 to the mundane for making things like fireworks and ammo and Flynn/Piper projects, cause they use mostly mundane crafting supplies to make stuff.

that sound good?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

There's more than just fireworks to build, by the way :)

But of the 2/3 dedicated to crafting supplies - I'd like that cut to be 70/30 for magical/mundane.

By the way, Amen-set can craft some things, too.

But they generally involve mundane crafting stuff.

That reminds me - did you allocate Piper's cut of the wealth that she asked for from the Ship's loot?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Agreed Dhaavan sell the remaining Valatroika stuff but the base value is already built into the spreadsheet. As far as the crafting supplies it doesnt matter to me at this point as long as people say what they are doing with the money so it comes out of their own share.

Flynn, what did Piper want and how much was it that needs to be deducted? Also was it for you that needs to be taken from your account?


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

I put in the 2000 for the completed scope fr Flynn, and the Headband completed after one full day on the Rock for Adular. (Jiro's purchase of the Haramiki is also figured into the sheet and hoard) =]

Rain, Im going to get to work on the dust of appearance first cause the cloak will take me over a week but the Dust is only 2 days. dunno if i'll have time to get it done before Imm does thing tho.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Variel, Piper was requesting basic mundane crafting supplies for some of the projects she's doing. Most of them came in the form of "Exotic" parts - in other words, she could have taken them from the scrapped ship then, but instead, I decided to wait until after the trip so we'd be in a better position in terms of how much supplies we have.

It was agreed that would be deducted from the ship's funds.

It was not for me, but for general additions and add-on's to the island; and for her work on the towers (among other things).

It was specifically 100 GP in misc. funds, but also, she wanted a Short Bow, preferably Masterwork, in case she needs to hide and fire at range during combat (she has some decent combat mods; hopefully they won't be needed, but if they are, an extra hand won't hurt).

But that was pretty much it; all of it rather mundane and cheap - with the possible exception of the Shortbow (assuming it was MW).

Though I suppose she could craft bows, as she has ranks in carpentry. Though I don't know how specific the rules for crafting works in that sense completely.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I sent Flynn a message on facebook telling him to get his butt on the board. ;)

Unfortunately, I don't have Dhaav and Adular on there to do the same. lol


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:

I sent Flynn a message on facebook telling him to get his butt on the board. ;)

Unfortunately, I don't have Dhaav and Adular on there to do the same. lol

The one time I didn't hook the game up to my brain via the Matrix and we're attacked!

Sorry, sorry, but I'm here now...

I would have been here sooner, but my bed was so comfy and snuggly and napping is a rare delight :)


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Sorry, had a day yesterday. I'm looking at the board now and going to reply shortly.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Has anyone messaged Adular? He may not know there are posts on the board due to not being notified of new posts (like Variel yesterday).


Island of Empty Eyes Map Current Map

I just sent him a PM.

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