Wilderlands Races via. Advanced Race Guide


Conversions

Silver Crusade

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These races are from the Player's Guide to the Wilderlands of High Fantasy put out by Necromancer Games almost ten years ago (I remember buying it, best CS purchase I ever made). They can be added to Golarion pretty easily. These are put in no particular random order. Just in the order I put them. :)

Note, Bob Bledsaw is the coolest man who ever lived. I asked him if I could use his amazons, and he gratefully said yes. He didn't indian give (unlike some who use the Creative Commons license). That's why the Amazons are listed first.

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AMAZONS

In Golarion, the Amazons live in forests and jungles away from settlements of other Men and Wood Elves. In the Inner Sea Region, they are commonly found in Taldor, Nidal, western Cheliax, and the Mwangi Expanse.

Friendly with most forest dwelling races, they often unite to protect an area endangered by woodsmen or some natural calamity. Amazons frequently have trained animal companions. Highly dexterous and very well toned, they are noted for preferring little or no armor in combat. In grouped combat, they fight in unison as if telepathically linked with their sisters. They often anticipate the tactics of opponents.

Amazons take their captives as slaves, though only the female slaves are put to work. Male slaves (including male Amazons) are used solely for reproductive purposes and sport. Pure lineage Amazon males are often traded between queens of different tribes. Male Amazons are not pampered as are the female concubines of other races, they are instead expected to maintain themselves in top athletic condition, though not to learn the ways of war.

Type Images: Amazon in Panoply SFW.
Amazon on the river NSW. (the second one was too good to pass up).

Racial Traits:


  • Humanoid (human): the Amazons are an offshoot of the human race in the Wilderlands. (0 RP)
  • Medium: Like other humans, the Amazons are medium sized. (0 RP)
  • Attributes: Human Heritage: Like other humans, Amazons gain +2 to any one ability score of their choice. (0 RP)
  • Language: Xenophobic: The Amazons start with only their own language, Amazon. (0 RP)

DEFENSE Traits


  • Armor Aversion: The Amazons of the Wilderlands have a cultural aversion to armor, so Amazons do not normally gain Armor Proficiency feats as a result of their class. As a result, they will usually take the Amazon Warrior Archetype for Fighter (and adapted to Paladin and the Cleric). Amazons may select Armor proficiency feats as they would other feats at Character creation or when a feat is gained due to level advancement. Amazons are trained with the use of shields, and so are automatically proficient with all kinds of shields. (-2 RP)
  • Combat Precognition (Su): All amazons wearing no armor or Amazon armor gain the Supernatural ability of Precognition, giving them a +2 bonus to AC as well as to damage, an attack roll, or a skill check. This is analogous to Greater Defensive Training. (4 RP)
  • Gender Interaction: Default "Unfriendly" attitude towards males of all races, unless you yourself are a male. Men suffer a +2 racial modifier to the DC of any social or charisma based skills they attempt against you due to your natural dislike of them (but not including magical or psionic effects such as Charm Person), unless you yourself are a man. (-2 RP)

SKILLS traits


  • Skills: Handle Animal and Survival are class skills for Amazons (Skill Training). (2 RP)
  • Flexible Bonus Feat: Like all humans, Amazons select one extra bonus feat at first level. (4 RP)

Total RP: 6

FAVORED CLASS OPTIONS
As human in the Advanced Race Guide.

RACIAL ARCHTYPES
The following are Racial Archetypes for the race of Amazons.

AMAZON WARRIOR
Somewhat like the Mobile Fighter from the APG, Amazon Warriors are ferocious fighters that can glide across the battlefield. (Note: can be adapted to Paladin and Psychic Warrior).

  • Woman Warrior (EX, 1st level): A majority of the Wilderlands (and perhaps Golarion as well) is a Patriarchal warrior culture. As a result, any man that has previously not done battle with Amazons have a tendency (to their dismay) to take Amazon warriors lightly in combat, being put off by their beauty and lack of armor. Amazon warriors use this to their advantage. Any male foe that has not previously fought these ferocious beauties gain a -2 circumstance modifier to their initiative if the Amazon is wearing Amazon armor better than their torc and rings and a -4 circumstance modifier to initiative if the amazon warrior is wearing no armor or just a torc and rings. This modifier applies to males of any humanoid species that has not ever been previously engaged in combat with any Amazon Warrior. This ability replaces Armor Training 1.

  • Animal Companion (Su): Due to their salient psychic abilities and connection to animals, beginning at 4th level an amazon warrior may select an animal companion as per a druid of equal level. See the Pathfinder RPG or the Pathfinder OGC SRD for details. This ability replaces Armor Training 2.

  • Agility (Ex): At 2nd level, an amazon warrior gains a +1 bonus on saving throws made against effects that cause her to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.

  • Leaping Attack (Ex): At 5th level, when an amazon warrior moves at least 5 feet prior to attacking, she gains a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th. This ability replaces weapon training 1, 2, 3, and 4.

  • Uncanny Dodge (Ex): At 11th level, an amazon warrior can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her. This ability replaces Armor Training 3.

  • Fleet Footed (Ex): At 15th level, the amazon warrior’s speed increases by 10 feet. She can take 10 on Acrobatics checks even while distracted or threatened, and can take 20 on an Acrobatics check once per day for every five fighter levels he possesses. This ability replaces armor training 4.

  • Whirlwind Blitz (Ex): At 20th level, an amazon warrior can make a full-attack action as a standard action. She may also use the Whirlwind Attack feat as a standard action (if applicable). This ability replaces weapon mastery.

    Psychic Warrior, Survival Path:
    Amazons have salient psionic abilities, and more train in the way of the Psychic Warrior than other races of humans. Those that do usually take the Survival Path.

    Ancestral Bloodline (Sorcerer):
    Most amazon sorcerers are of the Ancestral bloodline.

    Hedge Witch (Witch):
    Amazon crones typically are like the Hedge Witch Archetype for the Witch class.

    Special note: in order to balance the Amazon gender bias, a DM has the option to give Qadirans an opposite Gender bias. As in, they have a default "Unfriendly" attitude towards women of all races, unless the Qadiran is female. Women from all other races suffer a +2 racial modifier to the DC of any social or charisma-based skill tests they attempt against a Qadiran man. This does not include magical effects (such as Charm Persion or a psionic effect such as Attraction), and does not count if your player is female. The gender bias is Religiously linked.

  • Silver Crusade

    CAVEMAN

    Type Movie:
    Stories from the Stone Age

    In Avestan and the Inner Sea area, Cavemen are found in the lands of the Mammoth Lords, in remote regions of Varisia and the River Kingdoms, and on the Eastern shores of the Lake of Mists and Veils as well as the Mwangi Expanse. Some are found in Garund.

    So, no two sages can quite agree on whether the cavemen (really humans living in the paleo-, meso-, and neolithic ages) are the result of tribes who descended from survivors of prehistoric civilizations, or they are remnants of the tribes that civilized man arose from. Their technology has advanced to the capability of building stone monuments in auspicious places, but they can only nap flint for tools and rely on hunting and gathering. They are capable of the most primitive forms of agriculture but lack the knowledge of working metal.

    Cavemen live a simple life, complicated by raids from other cavemen tribes or orcs. Some of the bands are good and gain spiritual insight from working with sylvan races and other tribes. Other cavemen are evil and trade and work with evil humanoids such as hobgoblins or bad tribes of orcs. Most bands just want to be left alone. The statistics below gives you the Pathfinder Statistics for the typical caveman. See Prehistoria for other variations. Some cavemen are sorcerers and wizards.

    Humanoid (human)

    XP: 135
    Caveman Warrior 1
    NG medium humanoid
    Init: 0

    DEFENSE
    AC 13 touch 10, Flatfooted 13 (+3 hide)
    Hp 6 (1d10+1)
    Fort +3, Ref +0, Will -1

    OFFENSE
    Speed 30 ft.
    Melee Flint tipped Spear +1 (1d8-1/x3)
    Ranged Short bow +1 (1d6/x2)

    STATISTICS
    Str 16, Dex 11, Con 12, Int 7, Wis 10, Cha 10
    Base Attack +1, CMB +3, CMD 13
    Feats: Weapon Focus (Spear), Weapon focus (Short Bow)
    Skills: Survival +2
    Languages: Prehistoric Common

    ECOLOGY
    Environment: Temperate hills, plains, or underground
    Organization: solitary, gang (2–4), squad (11–20 plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
    Treasure NPC Gear (studded leather armor, falchion, 4 javelins, other treasure)


    I'm a big fan of the Wilderlands setting and I run Blackmoor with pathfinder system and I would love to toss some encounters with races from the Wilderlands in the Valley of the Ancient, do you have any other conversions? I love the entry on the amazons and for me they would be great connections to Castrovel since the planet is jungle and home to elves and the Lamshuta, a race of psionicist who are in heart beautiful women and ugly men. Though what do you think of Amazons taking levels in the other psionic classes? I'd love entries on that.

    Silver Crusade

    I'm adding the unique races one at a time. :) Starting with Amazons and cavemen. Oh, and in case you didn't know, I love psionics. There are enough psionic options that I can see the Amazons take the Seer path (true psion), the Survival path (Psychic Warrior), and soul knife and wilder classes.

    Most of the time, they take the wilder class. :)

    I haven't seen the archetypes yet from the Advanced Psionics Guide, so I don't know what to add there.


    Amazing! One of the few people I've seen working on conversions with the love of psionics. I havent got the Advanced Psionics Guide either, I know what the class are essentially but I havent seen the d20pfsrd upload anything besides the core four classes and the Vitalist, a psionic healer with the ability to form a network connecting everyone.

    But yes I can see Amazons going the path of a wilder being driven by raw emotion or a psychic warrior trained in the Survival Path, what other disciplines would work well? Also a Amazon Vitalist sounds perfect to me.

    Silver Crusade

    I think metacreativity would be rare among them, despite the fact that anyone can do it. Very few Amazons would focus on creating things. Male amazons would be egotists, because of the focus on athletics and being fit.

    Most of the Crones still psionically active would be seers. And an amazon telepath would be scary!


    A Amazon Thrallherd is scarier, picture it! A Crone surrounded by strong males who bow before her for her beauty, they do what she says regardless of what the risk are, they are loyal to her and her alone. Also what would you say for male Amazon stats? The same or maybe some variants in the traits?

    but I agree on the metacreativity, I think psychometabolism and psychoportation might be even on the list, I cant picture a teleporting or flying amazon would fair well in battle. I see Females going as Seers and Telepaths while Males go as Egotist and possibly Shapers making weapons for their opposites.

    Silver Crusade

    A male Amazon as a shaper? No, impossible. :)

    Do you know the psychology that a shaper has? When you know that you're a vibrational being, and you can change at any time, a male Amazon shaper would just simply be hard to control. The ability to create anything in real time is simply, miraculous.

    The Psychology of a Shaper is about unity. Unity of the Body, Mind, and Spirit into one cohesive whole. They are capable of just about anything, for they can do anything. They can do anything, have anything, and be anything. Giving that power to an repressed sex is tantamount to a sexual revolution.

    Fortunately, those that want to change the world just walk away from their Amazons. Although they'd be a bear to deal with. Especially if they go into the High Psionics and Epic Levels. An Amazon Psionic Lich would also be trouble.

    Especially if she were a Crone and a thrallherd.


    A Psionic Techno Lich scares my players, they encountered one before and didn't know how to react. But true you've got a point, that would make a amazon more likely to get beaten or killed once he went 'look what I can do!' as he tries to create a astral construct then Amazons send their greatest beast against him and he just 'went his own way' or so they say.

    I'm curious though, what about prestige classes? Do Amazons take certain prestige class over others? Besides Thrallherd, Phrenic Slayers, and possibly Warminds? Also how do they deal with other races? At least other humanoid or psionic races like Maneads or Elans?

    Silver Crusade

    Freedom16 wrote:

    A Psionic Techno Lich scares my players, they encountered one before and didn't know how to react. But true you've got a point, that would make a amazon more likely to get beaten or killed once he went 'look what I can do!' as he tries to create a astral construct then Amazons send their greatest beast against him and he just 'went his own way' or so they say.

    I'm curious though, what about prestige classes? Do Amazons take certain prestige class over others? Besides Thrallherd, Phrenic Slayers, and possibly Warminds? Also how do they deal with other races? At least other humanoid or psionic races like Maneads or Elans?

    I can see some Crones attracted to Cerbremancer, and some mothers attracted to the Phrenic Slayer. A few would take the Metaforge PRC.

    As for dealing with other races -- Amazon culture is simple. If they are a man, they are treated with disdain. In the Amazon oral tradition, it's said that some tribes maintained the Matriarchy, and some women rebelled against the patriarchy. Amazons are unfriendly to the Men of other psionic races. It's a generalization, but Real Life Amazons are different from the Amazons of the Wilderlands anyway. We don't know anything about these Hittite people where war was conducted by them, but the Greeks gave them names and sung about them.

    http://www.whoosh.org/issue12/ruffel3.html

    One thing is known, the other Hittites were definitely patriarchal. http://www.angelfire.com/empire2/unkemptgoose/Hittite.html

    Although, I'd imagine there is some kinship between Amazons and the other psionic races. So they are more willing to trade with Maenads, Half-Giants, *koff*Kalashtar*koff* and Elans. They wouldn't see the others very much.


    stuff:
    Real life Amazons are odd, they are mentioned in greek traditions for their proud warriors and from mythology usually cut off one of their breast so they could use a bow right and over all didnt like outsiders, the few Greek heroes who encountered amazons were still odd in their society.I'd like to point out Maneads were usually women and others dedicated to Dionysus who were prone to go into a emotional frenzy of drunken bliss, I did a entire project on the Cult of Dionysus in high school, was fun.

    Back on topic though! Those few prestige classes sound good though, never got to read the Metaforge though so I'm clueless. I can see a Amazon trading good with a Manead easily, I think I connected the two races when I ran Wilderlands in the past as Maneads being a offshoot of them. I can see difficulties with the Elan from their aberrant nature. Just like how my Blackmoor game runs, Half-Giant hail from the Valley of the Ancients.

    I'm still curious whats in the Wilderlands Valley of the Ancients, did they ever explain that?

    Silver Crusade

    Freedom16 wrote:

    ** spoiler omitted **

    Back on topic though! Those few prestige classes sound good though, never got to read the Metaforge though so I'm clueless. I can see a Amazon trading good with a Manead easily, I think I connected the two races when I ran Wilderlands in the past as Maneads being a offshoot of them. I can see difficulties with the Elan from their aberrant nature. Just like how my Blackmoor game runs, Half-Giant hail from the Valley of the Ancients.

    I'm still curious whats in the Wilderlands Valley of the Ancients, did they ever explain that?

    According to the Player's Guide, there's a dragon graveyard there. Aside from that, it's up to you. Besides the Glowworm steppes, which has giant bioluminescent worms.


    GM Elton wrote:
    Freedom16 wrote:

    ** spoiler omitted **

    Back on topic though! Those few prestige classes sound good though, never got to read the Metaforge though so I'm clueless. I can see a Amazon trading good with a Manead easily, I think I connected the two races when I ran Wilderlands in the past as Maneads being a offshoot of them. I can see difficulties with the Elan from their aberrant nature. Just like how my Blackmoor game runs, Half-Giant hail from the Valley of the Ancients.

    I'm still curious whats in the Wilderlands Valley of the Ancients, did they ever explain that?

    According to the Player's Guide, there's a dragon graveyard there. Aside from that, it's up to you. Besides the Glowworm steppes, which has giant bioluminescent worms.

    Great, I can place mutant tribes there then! Nothing says Ancient like a race of mutants hiding in the dragon graveyard with their aberrant nature and 'magics'..

    Also wasnt there another race that was prone to become psions? Or was that sort of just something from another supplement, I cant remember who much psionics were used in the Wilderlands of High Fantasy.

    Silver Crusade

    I'm checking. Take a look at the Houri and the First Men. Elphans too. But psionics was with the Wilderlands from the beginning.


    I could see the Elphans being wilders and psychic warriors focusing on training animals and being 'one' with the natural packs of beast they train and as for the First Men I'd be tempted to make them a special racial archetype or racial class, something to represent their bond with the Elder Ones. The Houri could easily be a variant of the Tiefling.

    Silver Crusade

    True. That's what i'm looking at. almost like a succubus but not quite. :)


    Maybe make the Houri a archetype for rogue then? It would be only available to Tieflings with certain racial traits or origins. Doing so would free up some of the choices, maybe a alternative would be make it a set of alternate racial traits, or yet maybe a new sorcerer bloodline available to Tieflings.

    Silver Crusade

    Freedom16 wrote:
    Maybe make the Houri a archetype for rogue then? It would be only available to Tieflings with certain racial traits or origins. Doing so would free up some of the choices, maybe a alternative would be make it a set of alternate racial traits, or yet maybe a new sorcerer bloodline available to Tieflings.

    Sure, I can see a new Bloodline for the Houri.

    Silver Crusade

    AVALONIANS

    Avalonians are descendants of human/merfolk marriages or human/Triton marriages. In Golarion, Avalonians are a rare people and are commonly found in Cheliax and Thuvia. As a result, swimming is natural to these folk, and they often live in villages along the coast and along the shores of Lake Encarthan. None are found in Kyonin.

    A few have Gills (which gives them an HD of +1, see below); which allow them to breath underwater as well as the air. This makes some Sages believe that the Avalonians are descendants of the Aztlani. Almost all Avalonians in Golorion have the ability to cast magic and therefore are competent sorcerers and wizards.

    Type Pictures: Avalonian in contrast, NSFW.
    Patrick Duffy as Mark Harris from Man from Atlantis.

    Description: Pale blue skin, platinum blonde hair, silver eyes, 6 ft. 4 in., 200 lbs, sleek and muscular build, typically Lawful Good. With exception for those populations that live in Cheliax.

    Racial traits (1/2 HD):

  • Type: Humanoid (human) (0 RP)
  • Ability Scores: +2 Intelligence, +2 Charisma, -2 Constitution. Specialized (1 RP)
  • Languages: Avalonians gain access to Common and Avalonian. Those with high intelligence also may choose Aquan, Elven, Goblin, Silvan, Orc, Dwarven, Halfling, and Draconic as bonus languages. (1 RP)

  • Resistance: Avalonians have 5 Resistance to Cold Energy Resistance (1 RP)
  • Human Heritage: Avalonians gain one extra bonus feat at first level due to their human heritage. Flexible Bonus Feat (4 RP)
  • Skill Training: Avalonians treat Profession (Sailor), Sail, Spellcraft, and Swim always as class skills regardless of the class they take. (2 RP)

    8 RP total.

    1 HD Racial Traits:
    As above, except for the following:

  • Type: Outsider (Native): Some Avalonians have strong ties to the plane of Water due to stronger triton or menfolk blood. (3 RP)
  • Swim: Avalonians with stronger ties to their menfolk or triton blood instinctively know how to swim. They have a swim speed of 30 ft. Swim (2 RP).
  • Amphibious: These Avalonians can breathe both air and water, although they must periodically come in contact with the water. (1 RP)
  • Water Child: These Avalonians gain a +10 bonus to their swim skill. (+4 RP)

    Additional RP: 10

    18 RP total, average 20 RP -- +1 HD

    Favored Class Options:
    As Human in the ARG.

    Racial Archetypes and Bloodlines:

    Corsair (Fighter)
    Avalonian fighters tend to train as Corsairs.

    Sea Witch (Sorcerer)
    Avalonian sorcerers are often of the Marid Bloodline due to some mixing of Marids into their racial blood.

    Sea Reaver (Barbarian)
    Avalonian barbarians tend to be of the Sea Reaver archetype.

    Wave Wardens (ranger)
    Like the Merfolk, an Avalonian ranger often trains to be wave wardens.


  • Interesting, it looks balanced to me.

    Silver Crusade

    Hey, thank you! :)


    Has this wonderful resource died? oxo


    (just discovered this thread after Freedom16 bump)

    I would not value the Amazons' gender interaction at -2. If I understand the description correctly it makes using Charisma-based skill checks on the character (including feint and demoralize) harder, which is beneficial to the character, not detrimental and thus should cost RP not grant more.

    Armor Aversion I would redesign that it would automatically replace class-based Armor Proficiences with other feats, e.g. Amazon replace class-granted Light Amor Proficiency with Dodge, Medium Armor Proficiency with (possibly) Mobility or maybe Combat Expertise and Heavy Armor Proficiency would be replaced with Shield Focus and make it into 0 RP racial feature. At the moment Amazons with classes that get less or no armor proficiences get free RP points.


    Freedom16 wrote:

    ** spoiler omitted **

    I'm still curious whats in the Wilderlands Valley of the Ancients, did they ever explain that?

    The Valley of the Ancients is the home of the dragons in the wilderlands. Little is known of the extent of how many there actually are there, but I would not want to be an adventuring party there! Yes there is a dragon graveyard there as they have lived there since the dawn of time. They are one of three native races of the planet.

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