Kelsey's Rogue Redesign - Now with 33.3% more stabbing!


Homebrew and House Rules


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The basic idea is to remove the class's focus on Sneak Attack. Sneak Attack is a mechanic suited for a specific style. Outside that playstyle, it really doesn't shine. I happen not to be in the mood for this playstyle often. However, I like the fluff and flavor of the class a great deal. My issue is it's primary mechanic. So, I rebuilt the class to fit more of what I myself like: a precision based warrior who can learn stealth easily, but who can instead focus on a more swashbuckling style (an option I very much love that could use more support).

So, how does it look to everybody?


What if the rogue want to have high str and wield a greatsword? A class abilitty (weapon finesse) becomes complety usseles


Nicos wrote:
What if the rogue want to have high str and wield a greatsword? A class abilitty (weapon finesse) becomes complety usseles

Negotiate with the GM for a different bonus feat? Depending on the feat, I probably wouldn't really care. I added in the class feature because the majority of Rogues do benefit from the feat.

Honestly, I think it's no different than Cavaliers getting class features designed for melee charges that a horse archer wouldn't want.

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