Several performance combat checks per roud possible?


Rules Questions


http://www.d20pfsrd.com/gamemastering/performance-combat
http://www.d20pfsrd.com/feats/combat-feats/master-combat-performer-combat

Master combat performance seems to allow several performance combat checks per round or even in one action.

E.g. charge, critical hit with flaming burst weapon, downing foe would with performance combat checks look like:

Charge, if hit -> performance combat check with effects, then critical hit check if it was a threat-> performance combat check if crit confirmed, then performance combat check due to flaming burst (flashy effect), then Hp deducted, if enemy below 0-> performance combat check.

At least this eems to be RAW. Did i miss something?


Bumping it up.

Probably nobody ever realy read the performance combat rules?


Just as why it interest me, it would make performance combat quite useful and capable of performing some stuff beyond any other class, feat or ability.


Admit it, nobody realy read it.

Anyone an idea, whether so many performance checks per round ar RAI?


I believe most of those are swift action Performance Combat checks, so you only get one per turn.

List of Swift Action checks: Charge, combat maneuvers, dealing max dmg, energy spell effects, feint, knocking opponent prone, multiple hits.

List of Free action checks: Critical hit, first blood, raging, Vanquished opponent.

List of Mandatory checks (have to succeed these or lose crowd favor): Magical Healing, Rolling a Natural 1, Withdraw.

In your case you get one when you charge(swift), one when you Crit(free), and other one when you reduce the opponent below 0 hp (free). So 3 listed in your above case. IMO


Master performance combat allows all performance checks to be made as free actions.

Since each sucessful performance check, triggers 2 performance feats(masterful display feat) the following is possible per RAW:

Charge, if hit -> performance combat check with effects,
+d6 dam till end of next turn, free intimidate check vs all enemies in 30 ft

then critical hit check if it was a threat-> performance combat check if crit confirmed,
free movement up to move speed to any square adjacent to critically hit foe without provoking AOO, free intimidate check ...

then performance combat check due to flaming burst (flashy effect),
+2 to attack and combat maneuver rolls till end of next turn, free intimidate check ...

then Hp deducted, if enemy below 0-> performance combat check.
free movement up to movespeed with provoking AOOs, free intimidate check...

Thats gaining +2 to hit and +1d6 till end of next turn, move twice, once with limitation but AOO free, once with AOO, and 4 intimidate checks all in a single standard action. A full round attack with two weapons could allow for 10 or more area intimidate checks or movement in a single round.
Funny with a flaming bow, each hit triggers performance combat and allows a free movement, meaning an archer could launch a full volley and move several times his normal movement range in a single turn.

Of course its a feat sink, but it still looks powerful per raw, for example for an archer fighter with 1 level rogue(thug) dip, has enough feats and can make great use of the many intimidate checks and movement.

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