Mind Chemist Vs Grenadier which is better


Advice

Liberty's Edge

mind chemist vs Grenadier is an interesting conversation. The weapon proficiency is really the problem in my view. If Grenadiers got many bombs instead of the rather worthless weapon prof they would be equal. At this point i would have to give an edge to the chemist for that reason. Mind you they are both very effective. My Grenadier is doing 6d6 blasts at range 100 at 5th level, thats not bad.


How are you doing 6D6 at only level 5?

Are you getting additional dice through a favored class/race option?

Edit: Explosive missile (3D6 bomb)+2D6 Alchemical weapon (Hybridzation Funnel-2 1D6 alchemical weapons)+1D6 bow damage?

Liberty's Edge

so conductive bow 1d8 damage, 1d6 alchemist fire+ 1d6 electric (shake and bake through Hybridization Funnel) 3d6 from the bomb (alchemist level 5th) +1d6 from Unstable Accelerant. so 1d8 +1d6 fire , 1d6 electric and an additional 4d6 IF i hit. (the 'if i hit' is why Conductive is better than explosive missile in my view you dont waste bombs on a miss)

Silver Crusade

First of all, thanks for bringing Conductive to my attention, that's going in the guide.

Unless you're going Heirloom Weapon or Hunter's Eye trait, getting a Longbow prof is pretty nice. I honestly think Alchemical Weapon is a crazy good ability myself, and with an Adaptive Longbow, you can even buff your strength via mutagen/extracts to add on some extra damage per hit.

I guess I'm just not a large enough fan of the slight boost in damage that Cognotogens give, especially in their relation to the strength damage you'll also be taking.

Also to slam on some extra damage, I'd suggest a Raining Arrow against anything vulnerable to Holy Water, although honestly it shouldn't be a stretch to put something other than Holy Water into the arrow (probably more Acid, since it's stupid cheap), which'll net you even more bang for your buck.

Liberty's Edge

N. Jolly wrote:

First of all, thanks for bringing Conductive to my attention, that's going in the guide.

Unless you're going Heirloom Weapon or Hunter's Eye trait, getting a Longbow prof is pretty nice. I honestly think Alchemical Weapon is a crazy good ability myself, and with an Adaptive Longbow, you can even buff your strength via mutagen/extracts to add on some extra damage per hit.

I guess I'm just not a large enough fan of the slight boost in damage that Cognotogens give, especially in their relation to the strength damage you'll also be taking.

Also to slam on some extra damage, I'd suggest a Raining Arrow against anything vulnerable to Holy Water, although honestly it shouldn't be a stretch to put something other than Holy Water into the arrow (probably more Acid, since it's stupid cheap), which'll net you even more bang for your buck.

my alchemist is an elf, so got the long bow covered from that

which is the point really, there are so many other more efficient ways of dealing with weapon proficiency that it does not make up for loosing extra bombs as a feat.

and dont get me wrong this is a close question in my view. Mind chemist also gets to add double their int modifier to all knowledge rolls, nothing to sneeze at.

The really rude, and common combo, is mind chemist/witch as if slumber needed more ways to be abusive.

Liberty's Edge

N. Jolly wrote:

First of all, thanks for bringing Conductive to my attention, that's going in the guide.

Unless you're going Heirloom Weapon or Hunter's Eye trait, getting a Longbow prof is pretty nice. I honestly think Alchemical Weapon is a crazy good ability myself, and with an Adaptive Longbow, you can even buff your strength via mutagen/extracts to add on some extra damage per hit.

I guess I'm just not a large enough fan of the slight boost in damage that Cognotogens give, especially in their relation to the strength damage you'll also be taking.

Also to slam on some extra damage, I'd suggest a Raining Arrow against anything vulnerable to Holy Water, although honestly it shouldn't be a stretch to put something other than Holy Water into the arrow (probably more Acid, since it's stupid cheap), which'll net you even more bang for your buck.

PS , yes rain arrows, now that they are available, very cool. You could also do a dye arrow to keep your attack range touch if you are willing to loose the arrow damage. something to keep in mind. I love that those are PFS legal now.

Silver Crusade

neferphras wrote:
PS , yes rain arrows, now that they are available, very cool. You could also do a dye arrow to keep your attack range touch if you are willing to loose the arrow damage. something to keep in mind. I love that those are PFS legal now.

Are Tanglefoot Arrows? They'd work even better for keeping you on touch with a nasty debuff to it as well.

Also, where is the list of stuff that's PFS legal? I want to make a note of it for the next guide that I do.

Liberty's Edge

N. Jolly wrote:
neferphras wrote:
PS , yes rain arrows, now that they are available, very cool. You could also do a dye arrow to keep your attack range touch if you are willing to loose the arrow damage. something to keep in mind. I love that those are PFS legal now.

Are Tanglefoot Arrows? They'd work even better for keeping you on touch with a nasty debuff to it as well.

Also, where is the list of stuff that's PFS legal? I want to make a note of it for the next guide that I do.

Is there a nice pretty list out there No... i wish

http://paizo.com/pathfinderSociety/about/additionalResources

that list by product what is legal. All the 'useful' arrows were in Elves of Golarion and were just recently made legal.

PS. that means you need to own that companion.

Grand Lodge

Well, there is http://www.archivesofnethys.com/

He keeps track of whats legal.

Liberty's Edge

FLite wrote:

Well, there is http://www.archivesofnethys.com/

He keeps track of whats legal.

its not current, at least it does not have the most recent changes.

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