Ser Murdoc
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Hello all. First post on the boards, and I thought I'd throw my character up here for critique and such. I went with a dwarven cleric of Torag, choosing the Cave Subdomain and the Protection domain. Level 5. Stats are as follows -
STR - 18
DEX - 13
CON - 17
INT - 15
WIS - 18
CHA - 10
HPs 47, Init 1, Fort 9, Ref 4, Will 10. CMB 7, CMD 18(22 vs Bull Rush or Overrun). Heal 12, Knowledge History 10, Knowledge Religion 10, Sense Motive 12. He's attacking at +8 for 1d10+5 with his dwarven waraxe, with an AC of 24.
Took the ACFs Lorekeeper, Stongesinger (count as 1 level higher when casting spells with the earth descriptor), and Ancient Enmity.
Standard WbL of 10,500. Bought +1 Dwarven Waraxe, +1 Full Plate, +1 Heavy Steel Shield, 2 Locked Gauntlets, 5 Javelins, a Handy Haversack, and 1 Wand of Cure Light Wounds & 1 Wand of Protection from Evil.
Feats: Martial Weapon Prof. Dwarven Waraxe, Heavy Armor Profeciency, Power Attack.
Spells: 0lvl - Create Water, Detect Magic, Guidance, Stabilize
1st lvl Sanctuary(Domain), Sanctuary, Shield of Faith x 2, Obscuring Mist
2nd lvl Create Pit (Domain), Bull's Strength x 2, Spiritual Weapon
3rd lvl Spiked Pit (Domain) Bestow Curse, Stone Shape
965 Gp left
And here's the fun part. I did the Adopted & Tusked (orcs of golarian pg 25) combo. Going to reflavor it a bit, insomuch as given dwarves knack for craftsmanship, rather than the Tusks being actual, grown teeth; he worked as a young dwarve to fit in, and as such filed and shaped a lump of ivory into two large, blunted tusks. Since then he has attached golden filigree and two small silver chains to each. After spending his first 75 years or so with the orcs, he felt the call of his ancestors and made the trip back to his ancestral homeland; the Janderhoff Mountains.
Well? Thoughts? I really like the create pit, and spiked pit spells, as well as bestow curse.
*Edit* Strongly considering dropping the handy haversack and purchasing an Opalescent White Cracked Ion Stone, gaining weapon familiarity with Dwarven Waraxe.
Karrek
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Is "Tusked" a race trait (akin to "Brute" for a half-orc, or a racial trait akin to "Toothy" for a half-orc? The Adopted trait allows you to take a race trait but not a racial trait. I do not have a copy of Orcs of Golarion, so I don't know. But since you have a good explanation for the tusks, I guess it's OK either way.
That is quite a stat block! Was it good rolls or generous point buy?
I cannot find the post, but I seem to recall that the developers have ruled that "Adopted" does not actually use a trait slot, so you can still pick another trait. I took Sacred Touch for my dwarf cleric of Torag, but I have never used it. Since you wear heavy armor, Armor Expert might be good - it reduces your ACP by one.
I have found the Handy Haversack useful, not because of weight but because you can retrieve stuff without provoking attacks of opportunity.
*EDIT* But swapping the haversack for the ioun stone would free up a feat, which is probably better.
Ser Murdoc
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Yeah, I did a bunch of reading about the Adopted trait. On page 23 of Orcs of Golarion, there is a list of Racial Traits that are just like any of the other traits, Basic, Combat, Faith, Social, Race. A lot of people think it's pure cheese, but man, I think it's so freakin' neat.
Rolls, 4d6 drop the lowest, I was pleased. Plus one point for level progression (in Strength), and +2 Wis/Con -2 Cha for being a dwarve.
I would be very pleased if I were to be able to pick another trait. I kinda thought it worked that way. I was thinking Militant Merchant, +1 to Perception and Perception is always a class skill for you.
And I am going to go ahead and change out the Handy Haversack for the Opalescent White Cracked Ion stone. Now the question is - What feat shall I choose in place of Martial Weapon Proficiency? Is combat casting actually worth it?
Ser Murdoc
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Most definitely. Hmm, Toughness, Combat Casting, Scribe Scroll maybe, to get more of those Bestow Curse's? Maybe Furious Focus, negating the to hit penalty? Decisions decisions.
A complete list of Race Traits from Orcs of Golarian, beginning on page 22 are as follows: Amazingly Ugly, Beast Rider, Big Mouth, Brute, Deadeye, Demented Fervor, Dirty Fighter, Mindlessly Cruel, Outcast, Rage of Storms, Tribal, Tusked, and Unbreakable Hate.
Ser Murdoc
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Going with Steel Soul as my third feat, +4 to saving throws against spells, SLAs, and poison, replacing the bonus from Hardy.
Dropped Hardy for the ACF Stubborn, gaining a +2 bonus to WILL saves against charm/compulsion schools(Not important, doesn't stack with Steel Soul). If they fail said save, they receive a second save a round later to end the effect prematurely, at the same DC.
Second trait - Glory of Old: +1 trait bonus to saves against spells, SLAs, and poison.
Total of +5 to saves against spells and SLAs & poison. And on a failed will save, I gain a reroll the next turn to end it! Pretty nice.